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Searched refs:SDL_EventState (Results 1 – 14 of 14) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestwm2.c138 SDL_EventState(SDL_DROPFILE, SDL_ENABLE); in main()
139 SDL_EventState(SDL_DROPTEXT, SDL_ENABLE); in main()
A Dtestdropfile.c71 SDL_EventState(SDL_DROPFILE, SDL_ENABLE); in main()
A Dtestoverlay2.c394 SDL_EventState(SDL_KEYUP, SDL_IGNORE); in main()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_events.c447 SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE); in SDL_StartEventLoop()
448 SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE); in SDL_StartEventLoop()
449 SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE); in SDL_StartEventLoop()
451 SDL_EventState(SDL_DROPFILE, SDL_DISABLE); in SDL_StartEventLoop()
452 SDL_EventState(SDL_DROPTEXT, SDL_DISABLE); in SDL_StartEventLoop()
913 SDL_EventState(Uint32 type, int state) in SDL_EventState() function
A DSDL_keyboard.c660 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in SDL_SetKeyboardFocus()
674 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in SDL_SetKeyboardFocus()
/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h773 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
775 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BApp.h304 if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in _HandleKey()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_events.c238 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in ProcessWindowEvent()
374 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in ProcessInputEvent()
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c1441 state = SDL_EventState(event_list[i], SDL_QUERY); in SDL_JoystickEventState()
1449 SDL_EventState(event_list[i], state); in SDL_JoystickEventState()
A DSDL_gamecontroller.c2304 state = SDL_EventState(event_list[i], SDL_QUERY); in SDL_GameControllerEventState()
2312 SDL_EventState(event_list[i], state); in SDL_GameControllerEventState()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c3828 SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE); in SDL_StartTextInput()
3829 SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE); in SDL_StartTextInput()
3866 SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE); in SDL_StopTextInput()
3867 SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE); in SDL_StopTextInput()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h131 #define SDL_EventState SDL_EventState_REAL macro
A DSDL_dynapi_procs.h162 SDL_DYNAPI_PROC(Uint8,SDL_EventState,(Uint32 a, int b),(a,b),return)
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoakeyboard.m576 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {

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