Searched refs:SDL_FINGERMOTION (Results 1 – 8 of 8) sorted by relevance
146 if ( (event->type == SDL_FINGERMOTION) || in DrawScreen()156 if (event->type == SDL_FINGERMOTION) { in DrawScreen()215 case SDL_FINGERMOTION: in loop()
424 if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) { in SDL_SendTouchMotion()426 event.tfinger.type = SDL_FINGERMOTION; in SDL_SendTouchMotion()
566 if (event->type == SDL_FINGERMOTION || in SDL_GestureProcessEvent()627 else if (event->type == SDL_FINGERMOTION) { in SDL_GestureProcessEvent()
113 (event->type == SDL_FINGERMOTION) ) ) { in SDL_LogEvent()294 SDL_EVENT_CASE(SDL_FINGERMOTION) PRINT_FINGER_EVENT(event); break; in SDL_LogEvent()
29 SDL_FINGERMOTION:
132 SDL_FINGERMOTION, enumerator
1233 if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) { in SDLTest_PrintEvent()1446 case SDL_FINGERMOTION: in SDLTest_PrintEvent()
694 event->type == SDL_FINGERMOTION) { in SDL_RendererEventWatch()
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