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Searched refs:SDL_FLIP_HORIZONTAL (Results 1 – 9 of 9) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h124 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c621 if (flip & SDL_FLIP_HORIZONTAL) { in PSP_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c450 …ht/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL… in SW_RenderCopyEx()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c663 if (flip & SDL_FLIP_HORIZONTAL) { in GLES_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c963 if (flip & SDL_FLIP_HORIZONTAL) { in D3D_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c932 if (flip & SDL_FLIP_HORIZONTAL) { in GL_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c881 if (flip & SDL_FLIP_HORIZONTAL) { in GLES2_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c1755 if (flip & SDL_FLIP_HORIZONTAL) { in D3D11_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m1167 if (flip & SDL_FLIP_HORIZONTAL) {

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