Searched refs:SDL_FLIP_HORIZONTAL (Results 1 – 9 of 9) sorted by relevance
124 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
621 if (flip & SDL_FLIP_HORIZONTAL) { in PSP_QueueCopyEx()
450 …ht/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL… in SW_RenderCopyEx()
663 if (flip & SDL_FLIP_HORIZONTAL) { in GLES_QueueCopyEx()
963 if (flip & SDL_FLIP_HORIZONTAL) { in D3D_QueueCopyEx()
932 if (flip & SDL_FLIP_HORIZONTAL) { in GL_QueueCopyEx()
881 if (flip & SDL_FLIP_HORIZONTAL) { in GLES2_QueueCopyEx()
1755 if (flip & SDL_FLIP_HORIZONTAL) { in D3D11_QueueCopyEx()
1167 if (flip & SDL_FLIP_HORIZONTAL) {
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