Searched refs:SDL_GameControllerIgnoreDevicesExceptChanged (Results 1 – 1 of 1) sorted by relevance
191 SDL_GameControllerIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue… in SDL_GameControllerIgnoreDevicesExceptChanged() function1563 SDL_GameControllerIgnoreDevicesExceptChanged, NULL); in SDL_GameControllerInitMappings()2192 SDL_GameControllerIgnoreDevicesExceptChanged, NULL); in SDL_GameControllerQuitMappings()
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