Searched refs:SDL_INIT_HAPTIC (Results 1 – 6 of 6) sorted by relevance
163 if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) { in SDL_InitSubSystem()258 if ((flags & SDL_INIT_HAPTIC)){ in SDL_InitSubSystem()260 if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) { in SDL_InitSubSystem()265 SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC); in SDL_InitSubSystem()330 if ((flags & SDL_INIT_HAPTIC)) { in SDL_QuitSubSystem()331 if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_HAPTIC)) { in SDL_QuitSubSystem()334 SDL_PrivateSubsystemRefCountDecr(SDL_INIT_HAPTIC); in SDL_QuitSubSystem()
83 #define SDL_INIT_HAPTIC 0x00001000u macro90 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
25 int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC; in main_testInitQuitJoystickHaptic()53 int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER }; in main_testInitQuitSubSystem()
76 SDL_INIT_HAPTIC); in main()
41 init_subsystems |= SDL_INIT_HAPTIC; in main()
75 SDL_INIT_HAPTIC); in main()
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