Searched refs:SDL_INIT_JOYSTICK (Results 1 – 10 of 10) sorted by relevance
25 int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC; in main_testInitQuitJoystickHaptic()53 int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER }; in main_testInitQuitSubSystem()74 const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;109 …SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTI… in main_testImpliedJoystickQuit()120 …SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit(… in main_testImpliedJoystickQuit()122 SDL_QuitSubSystem(SDL_INIT_JOYSTICK); in main_testImpliedJoystickQuit()
75 SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK | in main()
273 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { in main()310 SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); in main()
224 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) < 0) { in main()341 SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER); in main()
32 Uint32 init_subsystems = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK; in main()
712 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { in main()779 SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); in main()
74 SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK | in main()
154 flags |= SDL_INIT_JOYSTICK; in SDL_InitSubSystem()157 if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) { in SDL_InitSubSystem()163 if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) { in SDL_InitSubSystem()231 if ((flags & SDL_INIT_JOYSTICK)){ in SDL_InitSubSystem()233 if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) { in SDL_InitSubSystem()238 SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK); in SDL_InitSubSystem()310 flags |= SDL_INIT_JOYSTICK; in SDL_QuitSubSystem()318 if ((flags & SDL_INIT_JOYSTICK)) { in SDL_QuitSubSystem()322 if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) { in SDL_QuitSubSystem()325 SDL_PrivateSubsystemRefCountDecr(SDL_INIT_JOYSTICK); in SDL_QuitSubSystem()
82 #define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ macro90 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
1358 if (!SDL_WasInit(SDL_INIT_JOYSTICK)) { in SDL_JoystickUpdate()
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