Searched refs:SDL_JOYAXISMOTION (Results 1 – 7 of 7) sorted by relevance
124 case SDL_JOYAXISMOTION: in main()
132 case SDL_JOYAXISMOTION: in loop()
458 case SDL_JOYAXISMOTION: in WatchJoystick()
113 SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ enumerator
1212 if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) { in SDL_PrivateJoystickAxis()1214 event.type = SDL_JOYAXISMOTION; in SDL_PrivateJoystickAxis()1432 SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, in SDL_JoystickEventState()
379 case SDL_JOYAXISMOTION: in SDL_GameControllerEventWatcher()
236 SDL_EVENT_CASE(SDL_JOYAXISMOTION) in SDL_LogEvent()691 if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY))) { in SDL_PumpEvents()
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