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Searched refs:SDL_OpenAudioDevice (Results 1 – 9 of 9) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestaudiocapture.c136 devid_out = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wanted, &spec, SDL_AUDIO_ALLOW_ANY_CHANGE); in main()
148 devid_in = SDL_OpenAudioDevice(argv[1], SDL_TRUE, &spec, &spec, 0); in main()
A Dtestmultiaudio.c95 cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); in test_multi_audio()
123 cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); in test_multi_audio()
A Dloopwave.c60 device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0); in open_audio()
A Dtestaudiohotplug.c109 dev = SDL_OpenAudioDevice(name, 0, &spec, NULL, 0); in iteration()
A Dtestautomation_audio.c724 …id = SDL_OpenAudioDevice((const char *)device, 0, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE); in audio_openCloseAndGetAudioStatus()
782 …id = SDL_OpenAudioDevice((const char *)device, 0, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE); in audio_lockUnlockOpenAudioDevice()
944 …id = SDL_OpenAudioDevice((const char *)device, 0, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE); in audio_openCloseAudioDeviceConnected()
/AliOS-Things-master/components/SDL2/include/
A DSDL_audio.h376 extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h81 #define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL macro
A DSDL_dynapi_procs.h112 SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(const char *a, int b, const SDL_AudioSpec *c…
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c1500 SDL_OpenAudioDevice(const char *device, int iscapture, in SDL_OpenAudioDevice() function

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