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Searched refs:SDL_PREALLOC (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_surface.h53 #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ macro
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c184 surface->flags |= SDL_PREALLOC; in SDL_CreateRGBSurfaceFrom()
207 surface->flags |= SDL_PREALLOC; in SDL_CreateRGBSurfaceWithFormatFrom()
1228 surface->flags = SDL_PREALLOC; in SDL_CreateSurfaceOnStack()
1347 if (surface->flags & SDL_PREALLOC) { in SDL_FreeSurface()
A DSDL_RLEaccel.c1224 if (!(surface->flags & SDL_PREALLOC)) { in RLEAlphaSurface()
1388 if (!(surface->flags & SDL_PREALLOC)) { in RLEColorkeySurface()
1552 if (recode && !(surface->flags & SDL_PREALLOC)) { in SDL_UnRLESurface()

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