Searched refs:SDL_PREALLOC (Results 1 – 3 of 3) sorted by relevance
53 #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ macro
184 surface->flags |= SDL_PREALLOC; in SDL_CreateRGBSurfaceFrom()207 surface->flags |= SDL_PREALLOC; in SDL_CreateRGBSurfaceWithFormatFrom()1228 surface->flags = SDL_PREALLOC; in SDL_CreateSurfaceOnStack()1347 if (surface->flags & SDL_PREALLOC) { in SDL_FreeSurface()
1224 if (!(surface->flags & SDL_PREALLOC)) { in RLEAlphaSurface()1388 if (!(surface->flags & SDL_PREALLOC)) { in RLEColorkeySurface()1552 if (recode && !(surface->flags & SDL_PREALLOC)) { in SDL_UnRLESurface()
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