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Searched refs:SDL_QUERY (Results 1 – 9 of 9) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_mouse.c261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()
286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h759 #define SDL_QUERY -1 macro
775 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_keyboard.c660 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in SDL_SetKeyboardFocus()
674 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in SDL_SetKeyboardFocus()
A DSDL_events.c691 if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY))) { in SDL_PumpEvents()
/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BApp.h304 if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in _HandleKey()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_events.c238 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in ProcessWindowEvent()
374 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in ProcessInputEvent()
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c1438 case SDL_QUERY: in SDL_JoystickEventState()
1441 state = SDL_EventState(event_list[i], SDL_QUERY); in SDL_JoystickEventState()
A DSDL_gamecontroller.c2301 case SDL_QUERY: in SDL_GameControllerEventState()
2304 state = SDL_EventState(event_list[i], SDL_QUERY); in SDL_GameControllerEventState()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoakeyboard.m576 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {

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