Searched refs:SDL_QUERY (Results 1 – 9 of 9) sorted by relevance
261 oldState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()269 newState = SDL_ShowCursor(SDL_QUERY); in _changeCursorVisibility()286 currentState = SDL_ShowCursor(SDL_QUERY); in mouse_showCursor()
759 #define SDL_QUERY -1 macro775 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
660 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in SDL_SetKeyboardFocus()674 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in SDL_SetKeyboardFocus()
691 if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY))) { in SDL_PumpEvents()
304 if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in _HandleKey()
238 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in ProcessWindowEvent()374 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { in ProcessInputEvent()
1438 case SDL_QUERY: in SDL_JoystickEventState()1441 state = SDL_EventState(event_list[i], SDL_QUERY); in SDL_JoystickEventState()
2301 case SDL_QUERY: in SDL_GameControllerEventState()2304 state = SDL_EventState(event_list[i], SDL_QUERY); in SDL_GameControllerEventState()
576 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
Completed in 20 milliseconds