Searched refs:SDL_QueueAudio (Results 1 – 7 of 7) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | loopwavequeue.c | 65 if (SDL_QueueAudio(1, wave.sound, wave.soundlen) == 0) { in loop()
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A D | testaudiocapture.c | 82 SDL_QueueAudio(devid_out, buf, br); in loop()
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A D | README | 6 loopwavequeue Audio test -- loop playing a WAV file with SDL_QueueAudio
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_audio.h | 709 extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 588 #define SDL_QueueAudio SDL_QueueAudio_REAL macro
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A D | SDL_dynapi_procs.h | 619 SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c),(a,b,c),return)
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/AliOS-Things-master/components/SDL2/src/audio/ |
A D | SDL_audio.c | 601 SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len) in SDL_QueueAudio() function
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