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Searched refs:SDL_WINDOWEVENT_HIDDEN (Results 1 – 13 of 13) sorted by relevance

/AliOS-Things-master/components/SDL2/src/events/
A DSDL_windowevents.c91 case SDL_WINDOWEVENT_HIDDEN: in SDL_SendWindowEvent()
A DSDL_events.c159 SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIDDEN); in SDL_LogEvent()
/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BApp.h134 _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_HIDDEN); in MessageReceived()
/AliOS-Things-master/components/SDL2/src/core/winrt/
A DSDL_winrtapp_direct3d.cpp461 if (IsSDLWindowEventPending(SDL_WINDOWEVENT_HIDDEN)) { in ShouldWaitForAppResumeEvents()
582 SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
/AliOS-Things-master/components/SDL2/include/
A DSDL_video.h150 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ enumerator
/AliOS-Things-master/components/SDL2/src/video/emscripten/
A DSDL_emscriptenevents.c693 …SDL_SendWindowEvent(window_data->window, visEvent->hidden ? SDL_WINDOWEVENT_HIDDEN : SDL_WINDOWEVE… in Emscripten_HandleVisibilityChange()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c449 SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); in WIN_WindowProc()
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11events.c443 SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); in X11_DispatchUnmapNotify()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoawindow.m385 SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
404 SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1255 case SDL_WINDOWEVENT_HIDDEN: in SDLTest_PrintEvent()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c2242 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0); in SDL_HideWindow()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m510 event->event == SDL_WINDOWEVENT_HIDDEN) {
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c636 } else if (event->window.event == SDL_WINDOWEVENT_HIDDEN) { in SDL_RendererEventWatch()

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