Searched refs:SDL_WINDOWEVENT_HIDDEN (Results 1 – 13 of 13) sorted by relevance
/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_windowevents.c | 91 case SDL_WINDOWEVENT_HIDDEN: in SDL_SendWindowEvent()
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A D | SDL_events.c | 159 SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIDDEN); in SDL_LogEvent()
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/AliOS-Things-master/components/SDL2/src/main/haiku/ |
A D | SDL_BApp.h | 134 _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_HIDDEN); in MessageReceived()
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/AliOS-Things-master/components/SDL2/src/core/winrt/ |
A D | SDL_winrtapp_direct3d.cpp | 461 if (IsSDLWindowEventPending(SDL_WINDOWEVENT_HIDDEN)) { in ShouldWaitForAppResumeEvents() 582 SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_video.h | 150 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ enumerator
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/AliOS-Things-master/components/SDL2/src/video/emscripten/ |
A D | SDL_emscriptenevents.c | 693 …SDL_SendWindowEvent(window_data->window, visEvent->hidden ? SDL_WINDOWEVENT_HIDDEN : SDL_WINDOWEVE… in Emscripten_HandleVisibilityChange()
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsevents.c | 449 SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); in WIN_WindowProc()
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/AliOS-Things-master/components/SDL2/src/video/x11/ |
A D | SDL_x11events.c | 443 SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); in X11_DispatchUnmapNotify()
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoawindow.m | 385 SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); 404 SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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/AliOS-Things-master/components/SDL2/src/test/ |
A D | SDL_test_common.c | 1255 case SDL_WINDOWEVENT_HIDDEN: in SDLTest_PrintEvent()
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_video.c | 2242 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0); in SDL_HideWindow()
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 510 event->event == SDL_WINDOWEVENT_HIDDEN) {
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 636 } else if (event->window.event == SDL_WINDOWEVENT_HIDDEN) { in SDL_RendererEventWatch()
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