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Searched refs:SDL_WINDOWEVENT_RESTORED (Results 1 – 11 of 11) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidevents.c121 SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESTORED, 0, 0); in Android_PumpEvents_Blocking()
192 SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESTORED, 0, 0); in Android_PumpEvents_NonBlocking()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_windowevents.c141 case SDL_WINDOWEVENT_RESTORED: in SDL_SendWindowEvent()
A DSDL_events.c166 SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_RESTORED); in SDL_LogEvent()
/AliOS-Things-master/components/SDL2/src/core/winrt/
A DSDL_winrtapp_direct3d.cpp224 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0); in WINRT_ProcessWindowSizeChange()
579 SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_RESTORED, 0, 0);
/AliOS-Things-master/components/SDL2/include/
A DSDL_video.h161 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size enumerator
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c905 SDL_WINDOWEVENT_RESTORED, 0, 0); in WIN_WindowProc()
915 SDL_WINDOWEVENT_RESTORED, 0, 0); in WIN_WindowProc()
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11events.c436 SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESTORED, 0, 0); in X11_DispatchMapNotify()
1305 SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESTORED, 0, 0); in X11_DispatchEvent()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoawindow.m608 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
621 SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1282 case SDL_WINDOWEVENT_RESTORED: in SDLTest_PrintEvent()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c4147 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0); in SDL_OnApplicationDidBecomeActive()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c644 } else if (event->window.event == SDL_WINDOWEVENT_RESTORED || in SDL_RendererEventWatch()

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