Searched refs:SDL_allowed_controllers (Results 1 – 1 of 1) sorted by relevance
135 static SDL_vidpid_list SDL_allowed_controllers; variable193 SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_controllers); in SDL_GameControllerIgnoreDevicesExceptChanged()1696 if (SDL_allowed_controllers.num_entries == 0 && in SDL_ShouldIgnoreGameController()1721 if (SDL_allowed_controllers.num_entries > 0) { in SDL_ShouldIgnoreGameController()1722 for (i = 0; i < SDL_allowed_controllers.num_entries; ++i) { in SDL_ShouldIgnoreGameController()1723 if (vidpid == SDL_allowed_controllers.entries[i]) { in SDL_ShouldIgnoreGameController()2194 if (SDL_allowed_controllers.entries) { in SDL_GameControllerQuitMappings()2195 SDL_free(SDL_allowed_controllers.entries); in SDL_GameControllerQuitMappings()2196 SDL_zero(SDL_allowed_controllers); in SDL_GameControllerQuitMappings()
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