Searched refs:SDL_stack_alloc (Results 1 – 12 of 12) sorted by relevance
/AliOS-Things-master/components/SDL2/src/ |
A D | SDL_internal.h | 39 …eof(type)*(count)) < SDL_MAX_SMALL_ALLOC_STACKSIZE)), (*(pisstack) ? SDL_stack_alloc(type, count) …
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A D | SDL_log.c | 286 message = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE); in SDL_LogMessageV() 410 text = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE); in SDL_LogOutput()
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A D | SDL_assert.c | 169 message = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE); in SDL_PromptAssertion()
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/AliOS-Things-master/components/SDL2/src/ttf/ |
A D | SDL_ttf.c | 1220 utf8 = SDL_stack_alloc(Uint8, LATIN1_to_UTF8_len(text)); in TTF_SizeText() 1357 utf8 = SDL_stack_alloc(Uint8, UCS2_to_UTF8_len(text)); in TTF_SizeUNICODE() 1376 utf8 = SDL_stack_alloc(Uint8, LATIN1_to_UTF8_len(text)); in TTF_RenderText_Solid() 1518 utf8 = SDL_stack_alloc(Uint8, UCS2_to_UTF8_len(text)); in TTF_RenderUNICODE_Solid() 1548 utf8 = SDL_stack_alloc(Uint8, LATIN1_to_UTF8_len(text)); in TTF_RenderText_Shaded() 1712 utf8 = SDL_stack_alloc(Uint8, UCS2_to_UTF8_len(text)); in TTF_RenderUNICODE_Shaded() 1745 utf8 = SDL_stack_alloc(Uint8, LATIN1_to_UTF8_len(text)); in TTF_RenderText_Blended() 1894 utf8 = SDL_stack_alloc(Uint8, UCS2_to_UTF8_len(text)); in TTF_RenderUNICODE_Blended() 1913 utf8 = SDL_stack_alloc(Uint8, LATIN1_to_UTF8_len(text)); in TTF_RenderText_Blended_Wrapped() 1983 str = SDL_stack_alloc(char, str_len+1); in TTF_RenderUTF8_Blended_Wrapped() [all …]
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/AliOS-Things-master/components/SDL2/src/joystick/windows/ |
A D | SDL_windows_gaming_input.c | 609 boolean *buttons = SDL_stack_alloc(boolean, nbuttons); in WGI_JoystickUpdate() 611 …__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *hats = SDL_stack_alloc(__x_ABI_CWin… in WGI_JoystickUpdate() 613 DOUBLE *axes = SDL_stack_alloc(DOUBLE, naxes); in WGI_JoystickUpdate()
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/AliOS-Things-master/components/SDL2/test/ |
A D | testscale.c | 173 drawstates = SDL_stack_alloc(DrawState, state->num_windows); in main()
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A D | testrendercopyex.c | 183 drawstates = SDL_stack_alloc(DrawState, state->num_windows); in main()
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A D | testshader.c | 139 info = SDL_stack_alloc(char, length+1); in CompileShader()
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A D | testrendertarget.c | 288 drawstates = SDL_stack_alloc(DrawState, state->num_windows); in main()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_stdinc.h | 355 #define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) macro 358 #define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count))
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/AliOS-Things-master/components/SDL2/src/file/ |
A D | SDL_rwops.c | 552 path = SDL_stack_alloc(char, PATH_MAX); in SDL_RWFromFile()
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_surface.c | 1058 palette_saved_alpha = SDL_stack_alloc(Uint8, surface->format->palette->ncolors); in SDL_ConvertSurface()
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