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Searched refs:SetDrawState (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c589 SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate) in SetDrawState() function
663 SetDrawState(surface, &drawstate); in SW_RunCommandQueue()
680 SetDrawState(surface, &drawstate); in SW_RunCommandQueue()
697 SetDrawState(surface, &drawstate); in SW_RunCommandQueue()
713 SetDrawState(surface, &drawstate); in SW_RunCommandQueue()
731 SetDrawState(surface, &drawstate); in SW_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c718 SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd) in SetDrawState() function
814 SetDrawState(data, cmd); in SetCopyState()
895 SetDrawState(data, cmd); in GLES_RunCommandQueue()
904 SetDrawState(data, cmd); in GLES_RunCommandQueue()
921 SetDrawState(data, cmd); in GLES_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c1119 SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd) in SetDrawState() function
1343 SetDrawState(data, cmd); in D3D_RunCommandQueue()
1362 SetDrawState(data, cmd); in D3D_RunCommandQueue()
1381 SetDrawState(data, cmd); in D3D_RunCommandQueue()
1399 SetDrawState(data, cmd); in D3D_RunCommandQueue()
1422 SetDrawState(data, cmd); in D3D_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c975 SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, const GL_Shader shader) in SetDrawState() function
1095 SetDrawState(data, cmd, shader); in SetCopyState()
1202 SetDrawState(data, cmd, SHADER_SOLID); in GL_RunCommandQueue()
1214 SetDrawState(data, cmd, SHADER_SOLID); in GL_RunCommandQueue()
1273 SetDrawState(data, cmd, SHADER_SOLID); in GL_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c945 SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_ImageSource imgsrc) in SetDrawState() function
1195 return SetDrawState(data, cmd, sourceType); in SetCopyState()
1290 if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) { in GLES2_RunCommandQueue()
1299 if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) { in GLES2_RunCommandQueue()
1315 if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) { in GLES2_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m1225 SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_MetalFragmentFunction … function
1297SetDrawState(renderer, cmd, texturedata.fragmentFunction, constants_offset, mtlbufvertex, statecac…
1420SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, mtlbu…
1428SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &st…
1436 * The vertex buffer itself was bound in SetDrawState. */

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