Searched refs:SetDrawState (Results 1 – 6 of 6) sorted by relevance
/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 589 SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate) in SetDrawState() function 663 SetDrawState(surface, &drawstate); in SW_RunCommandQueue() 680 SetDrawState(surface, &drawstate); in SW_RunCommandQueue() 697 SetDrawState(surface, &drawstate); in SW_RunCommandQueue() 713 SetDrawState(surface, &drawstate); in SW_RunCommandQueue() 731 SetDrawState(surface, &drawstate); in SW_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 718 SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd) in SetDrawState() function 814 SetDrawState(data, cmd); in SetCopyState() 895 SetDrawState(data, cmd); in GLES_RunCommandQueue() 904 SetDrawState(data, cmd); in GLES_RunCommandQueue() 921 SetDrawState(data, cmd); in GLES_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 1119 SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd) in SetDrawState() function 1343 SetDrawState(data, cmd); in D3D_RunCommandQueue() 1362 SetDrawState(data, cmd); in D3D_RunCommandQueue() 1381 SetDrawState(data, cmd); in D3D_RunCommandQueue() 1399 SetDrawState(data, cmd); in D3D_RunCommandQueue() 1422 SetDrawState(data, cmd); in D3D_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 975 SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, const GL_Shader shader) in SetDrawState() function 1095 SetDrawState(data, cmd, shader); in SetCopyState() 1202 SetDrawState(data, cmd, SHADER_SOLID); in GL_RunCommandQueue() 1214 SetDrawState(data, cmd, SHADER_SOLID); in GL_RunCommandQueue() 1273 SetDrawState(data, cmd, SHADER_SOLID); in GL_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 945 SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_ImageSource imgsrc) in SetDrawState() function 1195 return SetDrawState(data, cmd, sourceType); in SetCopyState() 1290 if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) { in GLES2_RunCommandQueue() 1299 if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) { in GLES2_RunCommandQueue() 1315 if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) { in GLES2_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 1225 SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_MetalFragmentFunction … function 1297 …SetDrawState(renderer, cmd, texturedata.fragmentFunction, constants_offset, mtlbufvertex, statecac… 1420 …SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, mtlbu… 1428 …SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &st… 1436 * The vertex buffer itself was bound in SetDrawState. */
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