Searched refs:SetRenderTarget (Results 1 – 11 of 11) sorted by relevance
143 int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture); member
1850 if (!renderer || !renderer->SetRenderTarget) { in SDL_RenderTargetSupported()1897 if (renderer->SetRenderTarget(renderer, texture) < 0) { in SDL_SetRenderTarget()
953 renderer->SetRenderTarget = PSP_SetRenderTarget; in PSP_CreateRenderer()
839 renderer->SetRenderTarget = SW_SetRenderTarget; in SW_CreateRendererForSurface()
999 renderer->SetRenderTarget = DirectFB_SetRenderTarget; in DirectFB_CreateRenderer()
1158 renderer->SetRenderTarget = GLES_SetRenderTarget; in GLES_CreateRenderer()
451 /* Our SetRenderTarget just signals that the next render operation should1806 renderer->SetRenderTarget = METAL_SetRenderTarget;
1718 renderer->SetRenderTarget = D3D_SetRenderTarget; in D3D_CreateRenderer()
1601 renderer->SetRenderTarget = GL_SetRenderTarget; in GL_CreateRenderer()
2098 renderer->SetRenderTarget = GLES2_SetRenderTarget; in GLES2_CreateRenderer()
2517 renderer->SetRenderTarget = D3D11_SetRenderTarget; in D3D11_CreateRenderer()
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