Searched refs:_22 (Results 1 – 3 of 3) sorted by relevance
/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_d3dmath.c | 35 m.v._22 = 1.0f; in MatrixIdentity() 45 m.v._12 = M1.v._11 * M2.v._12 + M1.v._12 * M2.v._22 + M1.v._13 * M2.v._32 + M1.v._14 * M2.v._42; in MatrixMultiply() 48 m.v._21 = M1.v._21 * M2.v._11 + M1.v._22 * M2.v._21 + M1.v._23 * M2.v._31 + M1.v._24 * M2.v._41; in MatrixMultiply() 49 m.v._22 = M1.v._21 * M2.v._12 + M1.v._22 * M2.v._22 + M1.v._23 * M2.v._32 + M1.v._24 * M2.v._42; in MatrixMultiply() 50 m.v._23 = M1.v._21 * M2.v._13 + M1.v._22 * M2.v._23 + M1.v._23 * M2.v._33 + M1.v._24 * M2.v._43; in MatrixMultiply() 51 m.v._24 = M1.v._21 * M2.v._14 + M1.v._22 * M2.v._24 + M1.v._23 * M2.v._34 + M1.v._24 * M2.v._44; in MatrixMultiply() 68 m.v._22 = y; in MatrixScaling() 79 m.v._22 = 1.0f; in MatrixTranslation() 95 m.v._22 = cosR; in MatrixRotationX() 111 m.v._22 = 1.0f; in MatrixRotationY() [all …]
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A D | SDL_d3dmath.h | 53 float _21, _22, _23, _24; member
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/AliOS-Things-master/components/ble_host/bt_host/port/include/misc/ |
A D | util.h | 1081 _21, _22, _23, _24, _25, _26, _27, _28, _29, _30, \ argument
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