Searched refs:_ToBeWin (Results 1 – 4 of 4) sorted by relevance
86 _ToBeWin(window)->Show(); in HAIKU_CreateWindow()116 _ToBeWin(window)->Show(); in HAIKU_CreateWindowFrom()125 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowTitle()136 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowPosition()143 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowSize()149 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowBordered()155 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowResizable()160 _ToBeWin(window)->PostMessage(&msg); in HAIKU_ShowWindow()165 _ToBeWin(window)->PostMessage(&msg); in HAIKU_HideWindow()170 _ToBeWin(window)->PostMessage(&msg); in HAIKU_RaiseWindow()[all …]
38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function90 _ToBeWin(window)->SwapBuffers(); in HAIKU_GL_SwapWindow()104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext()158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts()
42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function53 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_CreateWindowFramebuffer()107 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateWindowFramebuffer()185 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_DestroyWindowFramebuffer()206 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateOnce()
51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
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