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Searched refs:_ToBeWin (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bwindow.cc86 _ToBeWin(window)->Show(); in HAIKU_CreateWindow()
116 _ToBeWin(window)->Show(); in HAIKU_CreateWindowFrom()
125 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowTitle()
136 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowPosition()
143 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowSize()
149 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowBordered()
155 _ToBeWin(window)->PostMessage(&msg); in HAIKU_SetWindowResizable()
160 _ToBeWin(window)->PostMessage(&msg); in HAIKU_ShowWindow()
165 _ToBeWin(window)->PostMessage(&msg); in HAIKU_HideWindow()
170 _ToBeWin(window)->PostMessage(&msg); in HAIKU_RaiseWindow()
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A DSDL_bopengl.cc38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
90 _ToBeWin(window)->SwapBuffers(); in HAIKU_GL_SwapWindow()
104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext()
158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts()
A DSDL_bframebuffer.cc42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function
53 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_CreateWindowFramebuffer()
107 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateWindowFramebuffer()
185 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_DestroyWindowFramebuffer()
206 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateOnce()
A DSDL_bmodes.cc51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() function

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