Searched refs:accelerated (Results 1 – 13 of 13) sorted by relevance
38 To use hardware accelerated YUV-overlays for YUV-textures, use:
13 * Hardware accelerated OpenGL ES 2.x
63 * GPU-accelerated 2D rendering, via SDL_Renderer.
271 if (_this->gl_config.accelerated >= 0) {272 if (_this->gl_config.accelerated) {
570 if (_this->gl_config.accelerated >= 0 && in X11_GL_GetAttributes()573 attribs[i++] = _this->gl_config.accelerated ? GLX_NONE_EXT : in X11_GL_GetAttributes()
612 if (_this->gl_config.accelerated) { in WIN_GL_SetupWindowInternal()624 if ( ( !pixel_format ) && ( _this->gl_config.accelerated < 0 ) ) { in WIN_GL_SetupWindowInternal()
352 int accelerated; member
3157 _this->gl_config.accelerated = -1; /* accelerated or not, both are fine */ in SDL_GL_ResetAttributes()3245 _this->gl_config.accelerated = value; in SDL_GL_SetAttribute()3454 *value = (_this->gl_config.accelerated != 0); in SDL_GL_GetAttribute()
147 device->gl_config.accelerated = 1;
122 // model to be partially accelerated which may be a win.345 // for the model to run even if it's not accelerated. More advanced users will
661 _this->gl_config.accelerated = 1; in PND_gl_createcontext()
41 accelerated surfaces.
1424 with custom implementation (eg hardware accelerated), complementing the
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