Searched refs:accumulated_wheel_x (Results 1 – 2 of 2) sorted by relevance
614 mouse->accumulated_wheel_x += x;615 if (mouse->accumulated_wheel_x > 0) {616 integral_x = (int)SDL_floor(mouse->accumulated_wheel_x);617 } else if (mouse->accumulated_wheel_x < 0) {618 integral_x = (int)SDL_ceil(mouse->accumulated_wheel_x);622 mouse->accumulated_wheel_x -= integral_x;
83 float accumulated_wheel_x; member
Completed in 4 milliseconds