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Searched refs:act_x (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/littlevgl/src/lv_objx/
A Dlv_cont.c509 lv_coord_t act_x = style->body.padding.left; /*x init*/ in lv_cont_layout_pretty() local
513 lv_obj_align(child_tmp, cont, LV_ALIGN_IN_TOP_LEFT, act_x, in lv_cont_layout_pretty()
515 act_x += lv_obj_get_width(child_tmp) + new_opad; in lv_cont_layout_pretty()
556 lv_coord_t act_x = style->body.padding.left; in lv_cont_layout_grid() local
564 lv_obj_set_pos(child, act_x, act_y); in lv_cont_layout_grid()
565 act_x += x_ofs; in lv_cont_layout_grid()
573 act_x = style->body.padding.left; in lv_cont_layout_grid()
A Dlv_btnm.c214 lv_coord_t act_x = style_bg->body.padding.left; in lv_btnm_set_map() local
225 act_x = (unit_act_cnt * all_unit_w) / unit_cnt + i * style_bg->body.padding.inner + in lv_btnm_set_map()
231 if(style_bg->body.padding.inner == 0 && act_x != style_bg->body.padding.left) { in lv_btnm_set_map()
232 … lv_area_set(&ext->button_areas[btn_i], ext->button_areas[btn_i - 1].x2, act_y, act_x + act_unit_w, in lv_btnm_set_map()
235 … lv_area_set(&ext->button_areas[btn_i], act_x, act_y, act_x + act_unit_w, act_y + btn_h); in lv_btnm_set_map()
/AliOS-Things-master/components/littlevgl/src/lv_core/
A Dlv_indev.c1090 lv_coord_t act_x = lv_obj_get_x(drag_obj); local
1095 act_x += state->types.pointer.drag_sum.x;
1098 …lv_obj_set_pos(drag_obj, act_x + state->types.pointer.vect.x, act_y + state->types.pointer.vect.y);
1101 act_x += state->types.pointer.drag_sum.x;
1103 lv_obj_set_x(drag_obj, act_x + state->types.pointer.vect.x);
1183 lv_coord_t act_x = lv_obj_get_x(drag_obj) + proc->types.pointer.drag_throw_vect.x; local
1187 lv_obj_set_pos(drag_obj, act_x, act_y);
1189 lv_obj_set_x(drag_obj, act_x);

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