Searched refs:angle_z (Results 1 – 1 of 1) sorted by relevance
371 int angle_x, angle_y, angle_z; member389 rotate_matrix((float)data->angle_z, 0.0f, 1.0f, 0.0f, matrix_rotate); in Render()403 data->angle_z += 1; in Render()409 if(data->angle_z >= 360) data->angle_z -= 360; in Render()410 if(data->angle_z < 0) data->angle_z += 360; in Render()661 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
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