/AliOS-Things-master/components/SDL2/src/joystick/android/ |
A D | SDL_sysjoystick.c | 103 int button = 0; in keycode_to_SDL() local 107 button = SDL_CONTROLLER_BUTTON_A; in keycode_to_SDL() 110 button = SDL_CONTROLLER_BUTTON_B; in keycode_to_SDL() 113 button = SDL_CONTROLLER_BUTTON_X; in keycode_to_SDL() 201 return button; in keycode_to_SDL() 205 button_to_scancode(int button) in button_to_scancode() argument 207 switch (button) { in button_to_scancode() 232 int button = keycode_to_SDL(keycode); in Android_OnPadDown() local 233 if (button >= 0) { in Android_OnPadDown() 250 int button = keycode_to_SDL(keycode); in Android_OnPadUp() local [all …]
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/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/netCfg/ |
A D | netCfg.axml | 22 …<button class="form-button" size="default" type="primary" disabled="{{netCfgState.scanning}}" onTa… 46 …button size="default" type="primary" disabled="{{net_config_devices.length<=0 || netCfgState.confi… 64 <view class="pick-button-row"> 65 …<button class="picker-button" hover-class="picker-button-hover" size="default" type="primary" onTa… 66 …<button class="picker-button" hover-class="picker-button-hover" size="default" type="primary" onTa…
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A D | netCfg.acss | 25 .pick-button-row { 31 .picker-button { 40 .picker-button-hover {
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/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/linkLP/ |
A D | linkLP.axml | 24 <button class="form-button" size="default" type="primary" onTap="scanTriadQr">扫码获取三元组</button> 41 …<button class="form-button" size="default" type="primary" disabled="{{LinkLpState.scanning}}" onTa… 45 …button size="default" type="primary" disabled="{{link_lp_devices.length<=0 || LinkLpState.linking}…
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/AliOS-Things-master/components/SDL2/src/joystick/alios/ |
A D | SDL_sysjoystick.c | 37 Uint8 button; in game_key_irq_fun() local 46 button = SDL_SCANCODE_LSHIFT; in game_key_irq_fun() 48 button = SDL_SCANCODE_SPACE; in game_key_irq_fun() 50 button = SDL_SCANCODE_RETURN; in game_key_irq_fun() 52 button = SDL_SCANCODE_ESCAPE; in game_key_irq_fun() 55 SDL_PrivateJoystickButton(joystick, button, SDL_PRESSED); in game_key_irq_fun()
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/AliOS-Things-master/components/SDL2/test/ |
A D | testmessage.c | 53 int button = -1; in button_messagebox() local 60 success = SDL_ShowMessageBox(&data, &button); in button_messagebox() 72 …SDL_Log("Pressed button: %d, %s\n", button, button == -1 ? "[closed]" : button == 1 ? "Cancel" : "… in button_messagebox()
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A D | testintersections.c | 212 mouse_begin_x = event.button.x; in loop() 213 mouse_begin_y = event.button.y; in loop() 216 if (event.button.button == 3) in loop() 217 add_line(mouse_begin_x, mouse_begin_y, event.button.x, in loop() 218 event.button.y); in loop() 219 if (event.button.button == 1) in loop() 220 add_rect(mouse_begin_x, mouse_begin_y, event.button.x, in loop() 221 event.button.y); in loop()
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A D | testgamecontroller.c | 68 SDL_Texture *background, *button, *axis; variable 158 …GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.st… in loop() 178 SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); in loop() 312 button = LoadTexture(screen, "button.bmp", SDL_TRUE); in main() 315 if (!background || !button || !axis) { in main() 320 SDL_SetTextureColorMod(button, 10, 255, 21); in main() 338 button = NULL; in main()
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A D | testaudiocapture.c | 40 if (e.button.button == 1) { in loop() 45 if (e.button.button == 1) { in loop()
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A D | testhotplug.c | 132 SDL_Log("Button Press: %d\n", event.jbutton.button); in main() 137 if (event.jbutton.button == 0) { in main() 143 SDL_Log("Button Release: %d\n", event.jbutton.button); in main()
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A D | controllermap.c | 122 int button; member 296 SDL_Log("Configuring button binding for button %d\n", pBinding->value.button); in ConfigureBinding() 364 SDL_Texture *background, *button, *axis, *marker; in WatchJoystick() local 379 button = LoadTexture(screen, "button.bmp", SDL_TRUE); in WatchJoystick() 422 marker = button; in WatchJoystick() 523 SDL_Log("BUTTON %d\n", event.jbutton.button); in WatchJoystick() 527 binding.value.button = event.jbutton.button; in WatchJoystick() 662 SDL_snprintf(pszElement, sizeof(pszElement), "b%d", pBinding->value.button); in WatchJoystick()
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/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_mouse.c | 466 if (button >= mouse->num_clickstates) { 467 int i, count = button + 1; 479 return &mouse->clickstate[button]; 517 buttonstate |= SDL_BUTTON(button); 521 buttonstate &= ~SDL_BUTTON(button); 569 event.button.which = mouseID; 570 event.button.state = state; 571 event.button.button = button; 572 event.button.clicks = (Uint8) SDL_min(clicks, 255); 573 event.button.x = mouse->x; [all …]
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/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_gamecontroller.c | 58 int button; member 76 SDL_GameControllerButton button; member 238 return (a->output.button == b->output.button); in HasSameOutput() 310 button == binding->input.button) { in HandleJoystickButton() 356 SDL_GameControllerButton button; in RecenterGameController() local 359 for (button = (SDL_GameControllerButton) 0; button < SDL_CONTROLLER_BUTTON_MAX; button++) { in RecenterGameController() 581 SDL_GameControllerButton button; in SDL_PrivateGameControllerParseElement() local 613 bind.output.button = button; in SDL_PrivateGameControllerParseElement() 2068 bind.value.button = binding->input.button; in SDL_GameControllerGetBindForAxis() 2099 bind.value.button = binding->input.button; in SDL_GameControllerGetBindForButton() [all …]
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/AliOS-Things-master/components/SDL2/src/video/android/ |
A D | SDL_androidmouse.c | 226 Uint8 button; in Android_OnMouse() local 235 button = TranslateButton(changes); in Android_OnMouse() 238 SDL_SendMouseButton(window, 0, SDL_PRESSED, button); in Android_OnMouse() 243 button = TranslateButton(changes); in Android_OnMouse() 246 SDL_SendMouseButton(window, 0, SDL_RELEASED, button); in Android_OnMouse()
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/AliOS-Things-master/components/SDL2/src/joystick/windows/ |
A D | SDL_xinputjoystick.c | 425 Uint8 button; in UpdateXInputJoystickState_OLD() local 434 for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) { in UpdateXInputJoystickState_OLD() 435 …SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : S… in UpdateXInputJoystickState_OLD() 451 Uint8 button; in UpdateXInputJoystickState() local 461 for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) { in UpdateXInputJoystickState() 462 …SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : S… in UpdateXInputJoystickState()
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/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/experimental/examples/unity/TensorFlowLitePlugin/ProjectSettings/ |
A D | InputManager.asset | 189 positiveButton: joystick button 0 205 positiveButton: joystick button 1 221 positiveButton: joystick button 2 237 positiveButton: joystick button 3 255 altPositiveButton: joystick button 0 287 altPositiveButton: joystick button 1
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/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/linkIot/ |
A D | linkIot.axml | 2 <button size="default" class="link-iot-btn" onTap="scan" type="primary"> 4 </button>
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoamessagebox.m | 116 NSButton *button; 124 button = [alert addButtonWithTitle:[NSString stringWithUTF8String:sdlButton->text]]; 126 [button setKeyEquivalent:@"\r"]; 128 [button setKeyEquivalent:@"\033"]; 130 [button setKeyEquivalent:@""]; 149 returnValue = SDL_SetError("Did not get a valid `clicked button' id: %ld", (long)clicked);
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/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtmessagebox.cpp | 84 UICommand ^ button = ref new UICommand(WINRT_UTF8ToPlatformString(sdlButton->text)); in WINRT_ShowMessageBox() 85 button->Id = safe_cast<IntPtr>((int)(sdlButton - messageboxdata->buttons)); in WINRT_ShowMessageBox() 86 dialog->Commands->Append(button); in WINRT_ShowMessageBox()
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A D | SDL_winrtpointerinput.cpp | 225 Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint); variable 228 SDL_SendMouseButton(window, 0, SDL_PRESSED, button); 273 Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint); variable 276 SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_haptic.h | 488 Uint16 button; /**< Button that triggers the effect. */ member 571 Uint16 button; /**< Button that triggers the effect. */ member 623 Uint16 button; /**< Button that triggers the effect. */ member 659 Uint16 button; /**< Button that triggers the effect. */ member 724 Uint16 button; /**< Button that triggers the effect. */ member
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A D | SDL_gamecontroller.h | 87 int button; member 376 …DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button); 383 SDL_GameControllerButton button); 392 SDL_GameControllerButton button);
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/AliOS-Things-master/components/SDL2/src/video/uikit/ |
A D | SDL_uikitview.m | 243 Uint8 button; 247 button = SDL_BUTTON_LEFT; 250 button = SDL_BUTTON_RIGHT; 253 button = SDL_BUTTON_MIDDLE; 256 button = (Uint8)i; 296 Uint8 button; 300 button = SDL_BUTTON_LEFT; 303 button = SDL_BUTTON_RIGHT; 306 button = SDL_BUTTON_MIDDLE; 309 button = (Uint8)i; [all …]
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/AliOS-Things-master/components/SDL2/src/haptic/linux/ |
A D | SDL_syshaptic.c | 653 SDL_SYS_ToButton(Uint16 button) in SDL_SYS_ToButton() argument 663 if (button != 0) { in SDL_SYS_ToButton() 664 ff_button = BTN_GAMEPAD + button - 1; in SDL_SYS_ToButton() 775 dest->trigger.button = SDL_SYS_ToButton(constant->button); in SDL_SYS_ToFFEffect() 810 dest->trigger.button = SDL_SYS_ToButton(periodic->button); in SDL_SYS_ToFFEffect() 864 dest->trigger.button = SDL_SYS_ToButton(condition->button); in SDL_SYS_ToFFEffect() 903 dest->trigger.button = SDL_SYS_ToButton(ramp->button); in SDL_SYS_ToFFEffect() 930 dest->trigger.button = 0; in SDL_SYS_ToFFEffect()
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/AliOS-Things-master/components/SDL2/src/joystick/virtual/ |
A D | SDL_virtualjoystick.c | 192 SDL_JoystickSetVirtualButtonInner(SDL_Joystick * joystick, int button, Uint8 value) in SDL_JoystickSetVirtualButtonInner() argument 204 if (button < 0 || button >= hwdata->nbuttons) { in SDL_JoystickSetVirtualButtonInner() 209 hwdata->buttons[button] = value; in SDL_JoystickSetVirtualButtonInner()
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