Searched refs:colorKeyAvailable (Results 1 – 2 of 2) sorted by relevance
424 int colorKeyAvailable = SDL_FALSE; in SDLgfx_rotateSurface() local433 colorKeyAvailable = SDL_TRUE; in SDLgfx_rotateSurface()438 is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable; in SDLgfx_rotateSurface()473 if (colorKeyAvailable == SDL_TRUE) { in SDLgfx_rotateSurface()
1063 int colorKeyAvailable = 0; in rotozoomSurfaceXY() local1075 colorKeyAvailable = 1; in rotozoomSurfaceXY()1099 if(colorKeyAvailable) in rotozoomSurfaceXY()1104 if(colorKeyAvailable) in rotozoomSurfaceXY()1174 if (colorKeyAvailable == 1){ in rotozoomSurfaceXY()1266 if (colorKeyAvailable == 1){ in rotozoomSurfaceXY()
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