Searched refs:current_glwin (Results 1 – 3 of 3) sorted by relevance
373 SDL_Window *current_glwin; member
2797 if (_this->current_glwin == window) { in SDL_DestroyWindow()3573 _this->current_glwin = window; in SDL_GL_CreateContext()3606 _this->current_glwin = window; in SDL_GL_MakeCurrent()
272 _this->GL_MakeCurrent(_this, _this->current_glwin, _this->current_glctx);
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