Searched refs:dz (Results 1 – 3 of 3) sorted by relevance
43 uint32 dz = td->td_tiledepth; in TIFFComputeTile() local52 if (dz == (uint32) -1) in TIFFComputeTile()53 dz = td->td_imagedepth; in TIFFComputeTile()54 if (dx != 0 && dy != 0 && dz != 0) { in TIFFComputeTile()57 uint32 zpt = TIFFhowmany_32(td->td_imagedepth, dz); in TIFFComputeTile()61 (xpt*ypt)*(z/dz) + in TIFFComputeTile()65 tile = (xpt*ypt)*(z/dz) + xpt*(y/dy) + x/dx; in TIFFComputeTile()120 uint32 dz = td->td_tiledepth; in TIFFNumberOfTiles() local127 if (dz == (uint32) -1) in TIFFNumberOfTiles()128 dz = td->td_imagedepth; in TIFFNumberOfTiles()[all …]
190 D_)nY1iu9k�Cl�Dm�Hq�Ps�Xu�[w�dz�ix�gz�eu�bt�co�`r�[n�\p�bm�\j�Yo�]n�Ud�Ia�Hl�Rm�\q�_t�dx�ey�ix�g…195 …Rw�Ty�\y�cy�_v�_z�`v�ar�Zs�[r�Zp�Zl�Wl�\j�Sb�I^�He�Pl�Wq�^o�\w�bw�gw�d{�dz�cz�dz�e{�b��j�ks�ed�OZ…
5 …dz�`y�^y�Z{�Z}�\��_��g��m��p��s��t{�nr�ffvi[k^RbU_N<_N<_N<_N<_N<_N<_N<_N<_N<_N<_N<_N<_N<_N<_N<_N<`…
Completed in 25 milliseconds