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Searched refs:event_list (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/uservice/src/
A Dinternal.h69 typedef struct event_list { struct
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c1431 const Uint32 event_list[] = { in SDL_JoystickEventState()
1440 for (i = 0; i < SDL_arraysize(event_list); ++i) { in SDL_JoystickEventState()
1441 state = SDL_EventState(event_list[i], SDL_QUERY); in SDL_JoystickEventState()
1448 for (i = 0; i < SDL_arraysize(event_list); ++i) { in SDL_JoystickEventState()
1449 SDL_EventState(event_list[i], state); in SDL_JoystickEventState()
A DSDL_gamecontroller.c2294 const Uint32 event_list[] = { in SDL_GameControllerEventState()
2303 for (i = 0; i < SDL_arraysize(event_list); ++i) { in SDL_GameControllerEventState()
2304 state = SDL_EventState(event_list[i], SDL_QUERY); in SDL_GameControllerEventState()
2311 for (i = 0; i < SDL_arraysize(event_list); ++i) { in SDL_GameControllerEventState()
2312 SDL_EventState(event_list[i], state); in SDL_GameControllerEventState()

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