Searched refs:fps (Results 1 – 12 of 12) sorted by relevance
/AliOS-Things-master/components/py_engine/modules/video/ |
A D | ak_codec.c | 21 int py_venc_init(int width, int height, int fps, int media_type) in py_venc_init() argument 28 param.fps = fps; in py_venc_init() 29 param.goplen = fps * 2; in py_venc_init()
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A D | ak_rtsp.c | 46 int fps; member 61 .fps = RTSP_DEFAULT_FPS, 110 py_venc_init(width, height, g_rtsp_ctrl.fps, g_rtsp_ctrl.media_type); in rtsp_video_thread() 351 int py_rtsp_open(int camera_idx, int media_type, int fps, const char *url) in py_rtsp_open() argument 367 if (py_video_camera_open(camera_idx, fps) != 0) { in py_rtsp_open() 376 g_rtsp_ctrl.fps = fps; in py_rtsp_open()
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A D | videocommon.h | 88 int py_venc_init(int width, int height, int fps, int media_type); 98 int py_rtsp_open(int camera_idx, int media_type, int fps, const char *url);
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/AliOS-Things-master/components/SDL2/test/ |
A D | testoverlay2.c | 244 int fps = 12; in main() local 259 fps = SDL_atoi(argv[2]); in main() 260 if (fps == 0) { in main() 265 if ((fps < 0) || (fps > 1000)) { in main() 385 fpsdelay = 1000 / fps; in main() 398 emscripten_set_main_loop(loop, nodelay ? 0 : fps, 1); in main()
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A D | testoffscreen.c | 156 double fps = ((double) frames * 1000) / (now - then); in main() local 157 … SDL_Log("Frames remaining: %i rendering at %2.2f frames per second\n", max_frames - frames, fps); in main()
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A D | testscale.c | 206 double fps = ((double) frames * 1000) / (now - then); in main() local 207 SDL_Log("%2.2f frames per second\n", fps); in main()
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A D | testrendercopyex.c | 215 double fps = ((double) frames * 1000) / (now - then); in main() local 216 SDL_Log("%2.2f frames per second\n", fps); in main()
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A D | testdraw2.c | 299 double fps = ((double) frames * 1000) / (now - then); in main() local 300 SDL_Log("%2.2f frames per second\n", fps); in main()
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A D | testviewport.c | 272 double fps = ((double) frames * 1000) / (now - then); in main() local 273 SDL_Log("%2.2f frames per second\n", fps); in main()
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A D | testintersections.c | 357 double fps = ((double) frames * 1000) / (now - then); in main() local 358 SDL_Log("%2.2f frames per second\n", fps); in main()
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A D | testrendertarget.c | 325 double fps = ((double) frames * 1000) / (now - then); in main() local 326 SDL_Log("%2.2f frames per second\n", fps); in main()
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A D | testsprite2.c | 273 const double fps = ((double) frames * 1000) / (now - then); in loop() local 274 SDL_Log("%2.2f frames per second\n", fps); in loop()
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