Searched refs:fullscreen_mode (Results 1 – 5 of 5) sorted by relevance
1129 window->fullscreen_mode = *mode; in SDL_SetWindowDisplayMode()1131 SDL_zero(window->fullscreen_mode); in SDL_SetWindowDisplayMode()1135 SDL_DisplayMode fullscreen_mode; in SDL_SetWindowDisplayMode() local1146 SDL_DisplayMode fullscreen_mode; in SDL_GetWindowDisplayMode() local1155 fullscreen_mode = window->fullscreen_mode; in SDL_GetWindowDisplayMode()1156 if (!fullscreen_mode.w) { in SDL_GetWindowDisplayMode()1159 if (!fullscreen_mode.h) { in SDL_GetWindowDisplayMode()1175 *mode = fullscreen_mode; in SDL_GetWindowDisplayMode()1305 SDL_zero(fullscreen_mode); in SDL_UpdateFullscreenMode()1310 if (other->w == fullscreen_mode.w && other->h == fullscreen_mode.h) { in SDL_UpdateFullscreenMode()[all …]
90 SDL_DisplayMode fullscreen_mode; member
838 SDL_DisplayMode fullscreen_mode; in SDLTest_CommonInit() local995 SDL_zero(fullscreen_mode); in SDLTest_CommonInit()998 fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8; in SDLTest_CommonInit()1001 fullscreen_mode.format = SDL_PIXELFORMAT_RGB555; in SDLTest_CommonInit()1004 fullscreen_mode.format = SDL_PIXELFORMAT_RGB565; in SDLTest_CommonInit()1007 fullscreen_mode.format = SDL_PIXELFORMAT_RGB24; in SDLTest_CommonInit()1010 fullscreen_mode.format = SDL_PIXELFORMAT_RGB888; in SDLTest_CommonInit()1013 fullscreen_mode.refresh_rate = state->refresh_rate; in SDLTest_CommonInit()1068 if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) { in SDLTest_CommonInit()
306 SDL_DisplayMode fullscreen_mode; in D3D_ActivateRenderer() local307 SDL_GetWindowDisplayMode(window, &fullscreen_mode); in D3D_ActivateRenderer()309 data->pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format); in D3D_ActivateRenderer()310 data->pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate; in D3D_ActivateRenderer()1687 SDL_DisplayMode fullscreen_mode; in D3D_CreateRenderer() local1740 SDL_GetWindowDisplayMode(window, &fullscreen_mode); in D3D_CreateRenderer()1751 pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format); in D3D_CreateRenderer()1752 pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate; in D3D_CreateRenderer()
372 if (FULLSCREEN_VISIBLE(window->sdlwindow) && window->sdlwindow->fullscreen_mode.driverdata) { in update_scale_factor()373 …((SDL_WaylandOutputData*)(wl_output_get_user_data(window->sdlwindow->fullscreen_mode.driverdata)))… in update_scale_factor()507 struct wl_output *output = (struct wl_output *) window->fullscreen_mode.driverdata; in Wayland_ShowWindow()
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