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Searched refs:glGetUniformLocationARB (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_shaders_gl.c52 PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; member
431 location = ctx->glGetUniformLocationARB(data->program, tex_name); in CompileShaderProgram()
481 …ctx->glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetUnifor… in GL_CreateShaderContext()
495 ctx->glGetUniformLocationARB && in GL_CreateShaderContext()
/AliOS-Things-master/components/SDL2/test/
A Dtestshader.c121 static PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; variable
183 location = glGetUniformLocationARB(data->program, tex_name); in CompileShaderProgram()
219glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetUniformLoca… in InitShaders()
231 glGetUniformLocationARB && in InitShaders()
/AliOS-Things-master/components/SDL2/include/
A DSDL_opengl_glext.h3689 GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name);

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