Searched refs:half_axis_output (Results 1 – 1 of 1) sorted by relevance
585 char half_axis_output = 0; in SDL_PrivateGameControllerParseElement() local588 half_axis_output = *szGameButton++; in SDL_PrivateGameControllerParseElement()600 if (half_axis_output == '+') { in SDL_PrivateGameControllerParseElement()603 } else if (half_axis_output == '-') { in SDL_PrivateGameControllerParseElement()
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