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Searched refs:have_bg (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/contrib/gregbook/
A Dwritepng.h111 int have_bg; member
A Drpng-win.c174 int have_bg = FALSE; in WinMain() local
291 have_bg = TRUE; in WinMain()
405 if (have_bg) { in WinMain()
A Drpng-x.c173 int have_bg = FALSE; in main() local
260 have_bg = TRUE; in main()
358 if (have_bg) { in main()
A Dwpng.c184 wpng_info.have_bg = FALSE; in main()
285 wpng_info.have_bg = TRUE; in main()
346 wpng_info.have_bg = FALSE; /* no need for bg if opaque */ in main()
A Drpng2-win.c284 int have_bg = FALSE; in WinMain() local
408 have_bg = TRUE; in WinMain()
421 have_bg = FALSE; in WinMain()
551 if (have_bg) { in WinMain()
A Dwritepng.c163 if (mainprog_ptr->have_bg) { /* we know it's RGBA, not gray+alpha */ in writepng_init()
A Drpng2-x.c319 int have_bg = FALSE; in main() local
416 have_bg = TRUE; in main()
427 have_bg = FALSE; in main()
575 if (have_bg) { in main()

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