/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_sysjoystick.h | 64 Uint16 high_frequency_rumble; member 124 … int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
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A D | SDL_joystick.c | 876 …mble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 du… in SDL_JoystickRumble() argument 886 high_frequency_rumble == joystick->high_frequency_rumble) { in SDL_JoystickRumble() 890 result = joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble); in SDL_JoystickRumble() 895 joystick->high_frequency_rumble = high_frequency_rumble; in SDL_JoystickRumble() 897 if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { in SDL_JoystickRumble()
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/AliOS-Things-master/components/SDL2/src/joystick/windows/ |
A D | SDL_xinputjoystick_c.h | 29 …JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
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A D | SDL_dinputjoystick_c.h | 27 …JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
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A D | SDL_windowsjoystick.c | 486 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in WINDOWS_JoystickRumble() argument 489 return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble); in WINDOWS_JoystickRumble() 491 return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble); in WINDOWS_JoystickRumble()
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A D | SDL_xinputjoystick.c | 483 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in SDL_XINPUT_JoystickRumble() argument 492 XVibration.wRightMotorSpeed = high_frequency_rumble; in SDL_XINPUT_JoystickRumble() 570 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in SDL_XINPUT_JoystickRumble() argument
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A D | SDL_rawinputjoystick.c | 609 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in RAWINPUT_JoystickRumble() argument 614 …>driver->RumbleJoystick(&device->hiddevice, joystick, low_frequency_rumble, high_frequency_rumble); in RAWINPUT_JoystickRumble()
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A D | SDL_windows_gaming_input.c | 556 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in WGI_JoystickRumble() argument 566 vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16; in WGI_JoystickRumble()
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/AliOS-Things-master/components/SDL2/src/joystick/hidapi/ |
A D | SDL_hidapi_switch.c | 822 …eJoystick(SDL_DriverSwitch_Context *ctx, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverSwitch_ActuallyRumbleJoystick() argument 841 if (high_frequency_rumble) { in HIDAPI_DriverSwitch_ActuallyRumbleJoystick() 847 ctx->m_bRumbleActive = (low_frequency_rumble || high_frequency_rumble) ? SDL_TRUE : SDL_FALSE; in HIDAPI_DriverSwitch_ActuallyRumbleJoystick() 865 Uint16 high_frequency_rumble = (Uint16)ctx->m_unRumblePending; in HIDAPI_DriverSwitch_SendPendingRumble() local 868 SDL_Log("Sent pending rumble %d/%d\n", low_frequency_rumble, high_frequency_rumble); in HIDAPI_DriverSwitch_SendPendingRumble() 873 …eturn HIDAPI_DriverSwitch_ActuallyRumbleJoystick(ctx, low_frequency_rumble, high_frequency_rumble); in HIDAPI_DriverSwitch_SendPendingRumble() 889 …_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverSwitch_RumbleJoystick() argument 900 if (low_frequency_rumble || high_frequency_rumble) { in HIDAPI_DriverSwitch_RumbleJoystick() 901 Uint32 unRumblePending = ((Uint32)low_frequency_rumble << 16) | high_frequency_rumble; in HIDAPI_DriverSwitch_RumbleJoystick() 917 SDL_Log("Sent rumble %d/%d\n", low_frequency_rumble, high_frequency_rumble); in HIDAPI_DriverSwitch_RumbleJoystick() [all …]
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A D | SDL_hidapi_ps4.c | 224 …Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); 303 …_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverPS4_RumbleJoystick() argument 334 effects->ucRumbleRight = (high_frequency_rumble >> 8); in HIDAPI_DriverPS4_RumbleJoystick()
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A D | SDL_hidapi_xbox360w.c | 147 …_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverXbox360W_RumbleJoystick() argument 152 rumble_packet[6] = (high_frequency_rumble >> 8); in HIDAPI_DriverXbox360W_RumbleJoystick()
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A D | SDL_hidapijoystick_c.h | 96 …Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
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A D | SDL_hidapi_xbox360.c | 719 …_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverXbox360_RumbleJoystick() argument 733 gamepad_state->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16; in HIDAPI_DriverXbox360_RumbleJoystick() 750 XVibration.wRightMotorSpeed = high_frequency_rumble; in HIDAPI_DriverXbox360_RumbleJoystick() 766 rumble_packet[5] = (high_frequency_rumble >> 8); in HIDAPI_DriverXbox360_RumbleJoystick() 778 rumble_packet[6+3] = (high_frequency_rumble >> 8); in HIDAPI_DriverXbox360_RumbleJoystick() 788 rumble_packet[4] = (high_frequency_rumble >> 8); in HIDAPI_DriverXbox360_RumbleJoystick()
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A D | SDL_hidapi_gamecube.c | 340 …_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverGameCube_RumbleJoystick() argument 352 val = (low_frequency_rumble > 0 || high_frequency_rumble > 0); in HIDAPI_DriverGameCube_RumbleJoystick()
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A D | SDL_hidapi_xboxone.c | 340 …_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverXboxOne_RumbleJoystick() argument 348 rumble_packet[5] = (high_frequency_rumble >> 8); in HIDAPI_DriverXboxOne_RumbleJoystick() 358 rumble_packet[9] = high_frequency_rumble / 655; in HIDAPI_DriverXboxOne_RumbleJoystick()
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/AliOS-Things-master/components/SDL2/src/joystick/dummy/ |
A D | SDL_sysjoystick.c | 87 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in DUMMY_JoystickRumble() argument
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/AliOS-Things-master/components/SDL2/test/ |
A D | testgamecontroller.c | 199 …Uint16 high_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGG… in loop() local 200 … SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250); in loop()
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/AliOS-Things-master/components/SDL2/src/joystick/alios/ |
A D | SDL_sysjoystick.c | 140 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in AliOS_JoystickRumble() argument
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_gamecontroller.h | 405 …meController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 du…
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A D | SDL_joystick.h | 433 …mble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 du…
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/AliOS-Things-master/components/SDL2/src/joystick/haiku/ |
A D | SDL_haikujoystick.cc | 257 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HAIKU_JoystickRumble() argument
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/AliOS-Things-master/components/SDL2/src/joystick/virtual/ |
A D | SDL_virtualjoystick.c | 336 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in VIRTUAL_JoystickRumble() argument
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/AliOS-Things-master/components/SDL2/src/joystick/emscripten/ |
A D | SDL_sysjoystick.c | 401 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in EMSCRIPTEN_JoystickRumble() argument
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/AliOS-Things-master/components/SDL2/src/joystick/darwin/ |
A D | SDL_sysjoystick.c | 886 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in DARWIN_JoystickRumble() argument 892 Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2); in DARWIN_JoystickRumble()
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/AliOS-Things-master/components/SDL2/src/joystick/linux/ |
A D | SDL_sysjoystick.c | 851 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in LINUX_JoystickRumble() argument 861 effect->u.rumble.weak_magnitude = high_frequency_rumble; in LINUX_JoystickRumble() 864 Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2); in LINUX_JoystickRumble()
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