Home
last modified time | relevance | path

Searched refs:inputType (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c55 SDL_GameControllerBindType inputType; member
259 if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS && in HandleJoystickAxis()
309 if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON && in HandleJoystickButton()
627 bind.inputType = SDL_CONTROLLER_BINDTYPE_AXIS; in SDL_PrivateGameControllerParseElement()
645 bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON; in SDL_PrivateGameControllerParseElement()
651 bind.inputType = SDL_CONTROLLER_BINDTYPE_HAT; in SDL_PrivateGameControllerParseElement()
740 if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS && in SDL_PrivateLoadButtonMapping()
1854 if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) { in SDL_GameControllerGetAxis()
1909 if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) { in SDL_GameControllerGetButton()
2063 bind.bindType = binding->inputType; in SDL_GameControllerGetBindForAxis()
[all …]

Completed in 7 milliseconds