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Searched refs:isstack (Results 1 – 18 of 18) sorted by relevance

/AliOS-Things-master/components/SDL2/src/loadso/dlopen/
A DSDL_sysloadso.c64 SDL_bool isstack; in SDL_LoadFunction() local
66 char *_name = SDL_small_alloc(char, len, &isstack); in SDL_LoadFunction()
70 SDL_small_free(_name, isstack); in SDL_LoadFunction()
/AliOS-Things-master/components/SDL2/src/locale/unix/
A DSDL_syslocale.c72 SDL_bool isstack; in SDL_SYS_GetPreferredLocales() local
77 tmp = SDL_small_alloc(char, buflen, &isstack); in SDL_SYS_GetPreferredLocales()
106 SDL_small_free(tmp, isstack); in SDL_SYS_GetPreferredLocales()
/AliOS-Things-master/components/SDL2/src/locale/windows/
A DSDL_syslocale.c66 SDL_bool isstack; in SDL_SYS_GetPreferredLocales_vista() local
71 wbuf = SDL_small_alloc(WCHAR, wbuflen, &isstack); in SDL_SYS_GetPreferredLocales_vista()
97 SDL_small_free(wbuf, isstack); in SDL_SYS_GetPreferredLocales_vista()
/AliOS-Things-master/components/SDL2/src/
A DSDL_internal.h40 #define SDL_small_free(ptr, isstack) if ((isstack)) { SDL_stack_free(ptr); } else { SDL_free(ptr); } argument
A DSDL_log.c325 SDL_bool isstack; in SDL_LogOutput() local
369 output = SDL_small_alloc(char, length, &isstack); in SDL_LogOutput()
394 SDL_small_free(output, isstack); in SDL_LogOutput()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsframebuffer.c30 SDL_bool isstack; in WIN_CreateWindowFramebuffer() local
45 info = (LPBITMAPINFO)SDL_small_alloc(Uint8, size, &isstack); in WIN_CreateWindowFramebuffer()
89 SDL_small_free(info, isstack); in WIN_CreateWindowFramebuffer()
A DSDL_windowsmouse.c100 SDL_bool isstack; in WIN_CreateCursor() local
116 maskbits = SDL_small_alloc(Uint8, maskbitslen, &isstack); in WIN_CreateCursor()
133 SDL_small_free(maskbits, isstack); in WIN_CreateCursor()
A DSDL_windowswindow.c391 SDL_bool isstack; in WIN_CreateWindowFrom() local
395 title = SDL_small_alloc(TCHAR, titleLen + 1, &isstack); in WIN_CreateWindowFrom()
405 SDL_small_free(title, isstack); in WIN_CreateWindowFrom()
455 SDL_bool isstack; in WIN_SetWindowIcon() local
460 icon_bmp = SDL_small_alloc(BYTE, icon_len, &isstack); in WIN_SetWindowIcon()
463 SDL_small_free(icon_bmp, isstack); in WIN_SetWindowIcon()
494 SDL_small_free(icon_bmp, isstack); in WIN_SetWindowIcon()
A DSDL_windowsevents.c982 SDL_bool isstack; in WIN_WindowProc() local
983 PTOUCHINPUT inputs = SDL_small_alloc(TOUCHINPUT, num_inputs, &isstack); in WIN_WindowProc()
991 SDL_small_free(inputs, isstack); in WIN_WindowProc()
1029 SDL_small_free(inputs, isstack); in WIN_WindowProc()
1042 SDL_bool isstack; in WIN_WindowProc() local
1044 LPTSTR buffer = SDL_small_alloc(TCHAR, size, &isstack); in WIN_WindowProc()
1051 SDL_small_free(buffer, isstack); in WIN_WindowProc()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_shaders_gl.c359 SDL_bool isstack; in CompileShader() local
364 info = SDL_small_alloc(char, length+1, &isstack); in CompileShader()
372 SDL_small_free(info, isstack); in CompileShader()
A DSDL_render_gl.c1394 SDL_bool isstack; in GL_RenderReadPixels() local
1398 tmp = SDL_small_alloc(Uint8, length, &isstack); in GL_RenderReadPixels()
1407 SDL_small_free(tmp, isstack); in GL_RenderReadPixels()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c2291 SDL_bool isstack; in RenderDrawPointsWithRects() local
2308 SDL_small_free(frects, isstack); in RenderDrawPointsWithRects()
2320 SDL_bool isstack; in SDL_RenderDrawPoints() local
2361 SDL_bool isstack; in RenderDrawPointsWithRectsF() local
2390 SDL_bool isstack; in SDL_RenderDrawPointsF() local
2457 SDL_bool isstack; in RenderDrawLinesWithRects() local
2512 SDL_bool isstack; in RenderDrawLinesWithRectsF() local
2565 SDL_bool isstack; in SDL_RenderDrawLines() local
2608 SDL_bool isstack; in SDL_RenderDrawLinesF() local
2802 SDL_bool isstack; in SDL_RenderFillRects() local
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/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoamodes.m321 SDL_bool isstack;
329 displays = SDL_small_alloc(CGDirectDisplayID, numDisplays, &isstack);
333 SDL_small_free(displays, isstack);
396 SDL_small_free(displays, isstack);
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c606 SDL_bool isstack = SDL_FALSE; in GLES2_CacheShader() local
612 info = SDL_small_alloc(char, length, &isstack); in GLES2_CacheShader()
619 SDL_small_free(info, isstack); in GLES2_CacheShader()
1865 SDL_bool isstack; in GLES2_RenderReadPixels() local
1869 tmp = SDL_small_alloc(Uint8, length, &isstack); in GLES2_RenderReadPixels()
1878 SDL_small_free(tmp, isstack); in GLES2_RenderReadPixels()
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c1083 SDL_bool isstack; in UpdateEventsForDeviceRemoval() local
1090 events = SDL_small_alloc(SDL_Event, num_events, &isstack); in UpdateEventsForDeviceRemoval()
1101 SDL_small_free(events, isstack); in UpdateEventsForDeviceRemoval()
A DSDL_gamecontroller.c208 SDL_bool isstack; in UpdateEventsForDeviceRemoval() local
215 events = SDL_small_alloc(SDL_Event, num_events, &isstack); in UpdateEventsForDeviceRemoval()
226 SDL_small_free(events, isstack); in UpdateEventsForDeviceRemoval()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c995 SDL_bool isstack; in GLES_RenderReadPixels() local
999 tmp = SDL_small_alloc(Uint8, length, &isstack); in GLES_RenderReadPixels()
1008 SDL_small_free(tmp, isstack); in GLES_RenderReadPixels()
/AliOS-Things-master/components/SDL2/src/core/android/
A DSDL_android.c742 SDL_bool isstack; in SDL_JAVA_INTERFACE() local
746 argv = SDL_small_alloc(char *, 1 + len + 1, &isstack); /* !!! FIXME: check for NULL */ in SDL_JAVA_INTERFACE()
779 SDL_small_free(argv, isstack); in SDL_JAVA_INTERFACE()

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