/AliOS-Things-master/components/SDL2/src/loadso/dlopen/ |
A D | SDL_sysloadso.c | 64 SDL_bool isstack; in SDL_LoadFunction() local 66 char *_name = SDL_small_alloc(char, len, &isstack); in SDL_LoadFunction() 70 SDL_small_free(_name, isstack); in SDL_LoadFunction()
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/AliOS-Things-master/components/SDL2/src/locale/unix/ |
A D | SDL_syslocale.c | 72 SDL_bool isstack; in SDL_SYS_GetPreferredLocales() local 77 tmp = SDL_small_alloc(char, buflen, &isstack); in SDL_SYS_GetPreferredLocales() 106 SDL_small_free(tmp, isstack); in SDL_SYS_GetPreferredLocales()
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/AliOS-Things-master/components/SDL2/src/locale/windows/ |
A D | SDL_syslocale.c | 66 SDL_bool isstack; in SDL_SYS_GetPreferredLocales_vista() local 71 wbuf = SDL_small_alloc(WCHAR, wbuflen, &isstack); in SDL_SYS_GetPreferredLocales_vista() 97 SDL_small_free(wbuf, isstack); in SDL_SYS_GetPreferredLocales_vista()
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/AliOS-Things-master/components/SDL2/src/ |
A D | SDL_internal.h | 40 #define SDL_small_free(ptr, isstack) if ((isstack)) { SDL_stack_free(ptr); } else { SDL_free(ptr); } argument
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A D | SDL_log.c | 325 SDL_bool isstack; in SDL_LogOutput() local 369 output = SDL_small_alloc(char, length, &isstack); in SDL_LogOutput() 394 SDL_small_free(output, isstack); in SDL_LogOutput()
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsframebuffer.c | 30 SDL_bool isstack; in WIN_CreateWindowFramebuffer() local 45 info = (LPBITMAPINFO)SDL_small_alloc(Uint8, size, &isstack); in WIN_CreateWindowFramebuffer() 89 SDL_small_free(info, isstack); in WIN_CreateWindowFramebuffer()
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A D | SDL_windowsmouse.c | 100 SDL_bool isstack; in WIN_CreateCursor() local 116 maskbits = SDL_small_alloc(Uint8, maskbitslen, &isstack); in WIN_CreateCursor() 133 SDL_small_free(maskbits, isstack); in WIN_CreateCursor()
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A D | SDL_windowswindow.c | 391 SDL_bool isstack; in WIN_CreateWindowFrom() local 395 title = SDL_small_alloc(TCHAR, titleLen + 1, &isstack); in WIN_CreateWindowFrom() 405 SDL_small_free(title, isstack); in WIN_CreateWindowFrom() 455 SDL_bool isstack; in WIN_SetWindowIcon() local 460 icon_bmp = SDL_small_alloc(BYTE, icon_len, &isstack); in WIN_SetWindowIcon() 463 SDL_small_free(icon_bmp, isstack); in WIN_SetWindowIcon() 494 SDL_small_free(icon_bmp, isstack); in WIN_SetWindowIcon()
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A D | SDL_windowsevents.c | 982 SDL_bool isstack; in WIN_WindowProc() local 983 PTOUCHINPUT inputs = SDL_small_alloc(TOUCHINPUT, num_inputs, &isstack); in WIN_WindowProc() 991 SDL_small_free(inputs, isstack); in WIN_WindowProc() 1029 SDL_small_free(inputs, isstack); in WIN_WindowProc() 1042 SDL_bool isstack; in WIN_WindowProc() local 1044 LPTSTR buffer = SDL_small_alloc(TCHAR, size, &isstack); in WIN_WindowProc() 1051 SDL_small_free(buffer, isstack); in WIN_WindowProc()
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_shaders_gl.c | 359 SDL_bool isstack; in CompileShader() local 364 info = SDL_small_alloc(char, length+1, &isstack); in CompileShader() 372 SDL_small_free(info, isstack); in CompileShader()
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A D | SDL_render_gl.c | 1394 SDL_bool isstack; in GL_RenderReadPixels() local 1398 tmp = SDL_small_alloc(Uint8, length, &isstack); in GL_RenderReadPixels() 1407 SDL_small_free(tmp, isstack); in GL_RenderReadPixels()
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 2291 SDL_bool isstack; in RenderDrawPointsWithRects() local 2308 SDL_small_free(frects, isstack); in RenderDrawPointsWithRects() 2320 SDL_bool isstack; in SDL_RenderDrawPoints() local 2361 SDL_bool isstack; in RenderDrawPointsWithRectsF() local 2390 SDL_bool isstack; in SDL_RenderDrawPointsF() local 2457 SDL_bool isstack; in RenderDrawLinesWithRects() local 2512 SDL_bool isstack; in RenderDrawLinesWithRectsF() local 2565 SDL_bool isstack; in SDL_RenderDrawLines() local 2608 SDL_bool isstack; in SDL_RenderDrawLinesF() local 2802 SDL_bool isstack; in SDL_RenderFillRects() local [all …]
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoamodes.m | 321 SDL_bool isstack; 329 displays = SDL_small_alloc(CGDirectDisplayID, numDisplays, &isstack); 333 SDL_small_free(displays, isstack); 396 SDL_small_free(displays, isstack);
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 606 SDL_bool isstack = SDL_FALSE; in GLES2_CacheShader() local 612 info = SDL_small_alloc(char, length, &isstack); in GLES2_CacheShader() 619 SDL_small_free(info, isstack); in GLES2_CacheShader() 1865 SDL_bool isstack; in GLES2_RenderReadPixels() local 1869 tmp = SDL_small_alloc(Uint8, length, &isstack); in GLES2_RenderReadPixels() 1878 SDL_small_free(tmp, isstack); in GLES2_RenderReadPixels()
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/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_joystick.c | 1083 SDL_bool isstack; in UpdateEventsForDeviceRemoval() local 1090 events = SDL_small_alloc(SDL_Event, num_events, &isstack); in UpdateEventsForDeviceRemoval() 1101 SDL_small_free(events, isstack); in UpdateEventsForDeviceRemoval()
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A D | SDL_gamecontroller.c | 208 SDL_bool isstack; in UpdateEventsForDeviceRemoval() local 215 events = SDL_small_alloc(SDL_Event, num_events, &isstack); in UpdateEventsForDeviceRemoval() 226 SDL_small_free(events, isstack); in UpdateEventsForDeviceRemoval()
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 995 SDL_bool isstack; in GLES_RenderReadPixels() local 999 tmp = SDL_small_alloc(Uint8, length, &isstack); in GLES_RenderReadPixels() 1008 SDL_small_free(tmp, isstack); in GLES_RenderReadPixels()
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/AliOS-Things-master/components/SDL2/src/core/android/ |
A D | SDL_android.c | 742 SDL_bool isstack; in SDL_JAVA_INTERFACE() local 746 argv = SDL_small_alloc(char *, 1 + len + 1, &isstack); /* !!! FIXME: check for NULL */ in SDL_JAVA_INTERFACE() 779 SDL_small_free(argv, isstack); in SDL_JAVA_INTERFACE()
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