Searched refs:joy_and_controller (Results 1 – 1 of 1) sorted by relevance
74 const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER; variable83 …SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() b… in main_testImpliedJoystickInit()87 initialized_system = SDL_WasInit(joy_and_controller); in main_testImpliedJoystickInit()88 …SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit… in main_testImpliedJoystickInit()93 initialized_system = SDL_WasInit(joy_and_controller); in main_testImpliedJoystickInit()94 …SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be fals… in main_testImpliedJoystickInit()108 …SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() b… in main_testImpliedJoystickQuit()113 initialized_system = SDL_WasInit(joy_and_controller); in main_testImpliedJoystickQuit()114 …SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit… in main_testImpliedJoystickQuit()119 initialized_system = SDL_WasInit(joy_and_controller); in main_testImpliedJoystickQuit()[all …]
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