Searched refs:keystate (Results 1 – 3 of 3) sorted by relevance
42 static int8 keystate[KEYMAP_SIZE]; variable50 keystate[i] = SDL_RELEASED; in HAIKU_InitOSKeymap()172 return keystate[bkey]; in HAIKU_GetKeyState()180 keystate[bkey] = state; in HAIKU_SetKeyState()
47 Uint8 keystate[SDL_NUM_SCANCODES]; member586 if (keyboard->keystate[scancode] == SDL_PRESSED) { in SDL_ResetKeyboard()717 if (keyboard->keystate[scancode]) { in SDL_SendKeyboardKeyInternal()726 if (!keyboard->keystate[scancode]) { in SDL_SendKeyboardKeyInternal()733 keyboard->keystate[scancode] = state; in SDL_SendKeyboardKeyInternal()904 return keyboard->keystate; in SDL_GetKeyboardState()
1152 const Uint8 *keystate; in WIN_PumpEvents() local1186 keystate = SDL_GetKeyboardState(NULL); in WIN_PumpEvents()1187 if ((keystate[SDL_SCANCODE_LSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_LSHIFT) & 0x8000)) { in WIN_PumpEvents()1190 if ((keystate[SDL_SCANCODE_RSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_RSHIFT) & 0x8000)) { in WIN_PumpEvents()
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