Searched refs:map_StringForControllerAxis (Results 1 – 1 of 1) sorted by relevance
486 static const char* map_StringForControllerAxis[] = { variable511 for (entry = 0; map_StringForControllerAxis[entry]; ++entry) { in SDL_GameControllerGetAxisFromString()512 if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry])) in SDL_GameControllerGetAxisFromString()524 return map_StringForControllerAxis[axis]; in SDL_GameControllerGetStringForAxis()
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