Searched refs:matrix_mvp (Results 1 – 1 of 1) sorted by relevance
378 float matrix_rotate[16], matrix_modelview[16], matrix_perspective[16], matrix_mvp[16]; in Render() local397 multiply_matrix(matrix_perspective, matrix_modelview, matrix_mvp); in Render()399 GL_CHECK(ctx.glUniformMatrix4fv(data->attr_mvp, 1, GL_FALSE, matrix_mvp)); in Render()
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