/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_drawpoint.c | 69 int maxx, maxy; in SDL_DrawPoints() local 85 maxy = dst->clip_rect.y + dst->clip_rect.h - 1; in SDL_DrawPoints() 91 if (x < minx || x > maxx || y < miny || y > maxy) { in SDL_DrawPoints()
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A D | SDL_blendpoint.c | 282 int maxx, maxy; in SDL_BlendPoints() local 346 maxy = dst->clip_rect.y + dst->clip_rect.h - 1; in SDL_BlendPoints() 352 if (x < minx || x > maxx || y < miny || y > maxy) { in SDL_BlendPoints()
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_rect.c | 198 int maxy = 0; in SDL_EnclosePoints() local 239 miny = maxy = y; in SDL_EnclosePoints() 250 } else if (y > maxy) { in SDL_EnclosePoints() 251 maxy = y; in SDL_EnclosePoints() 265 miny = maxy = points[0].y; in SDL_EnclosePoints() 278 } else if (y > maxy) { in SDL_EnclosePoints() 279 maxy = y; in SDL_EnclosePoints() 288 result->h = (maxy-miny)+1; in SDL_EnclosePoints()
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/AliOS-Things-master/components/py_engine/tests/perf_bench/ |
A D | bm_chaos.py | 136 self.maxy = max([p.y for spl in splines for p in spl.points]) 137 self.height = self.maxy - self.miny 189 if point.y >= self.maxy: 190 point.y = self.maxy 202 point = GVector((self.maxx + self.minx) / 2, (self.maxy + self.miny) / 2, 0)
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/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_rect.c | 969 int minx = 0, maxx = 0, miny = 0, maxy = 0; in rect_testEnclosePoints() local 984 maxy = newy; in rect_testEnclosePoints() 989 if (newy > maxy) maxy = newy; in rect_testEnclosePoints() 1040 int minx = 0, maxx = 0, miny = 0, maxy = 0; in rect_testEnclosePointsRepeatedInput() local 1060 maxy = newy; in rect_testEnclosePointsRepeatedInput() 1065 if (newy > maxy) maxy = newy; in rect_testEnclosePointsRepeatedInput() 1117 int minx = 0, maxx = 0, miny = 0, maxy = 0; in rect_testEnclosePointsWithClipping() local 1140 maxy = newy; in rect_testEnclosePointsWithClipping() 1145 if (newy > maxy) maxy = newy; in rect_testEnclosePointsWithClipping() 1238 int minx, maxx, miny, maxy; in rect_testUnionRectOutside() local [all …]
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/AliOS-Things-master/components/SDL2/src/ttf/ |
A D | SDL_ttf.c | 60 int maxy; member 152 return glyph->maxy - font->underline_offset - 1; in TTF_Glyph_underline_top_row() 640 cached->maxy = FT_FLOOR(metrics->horiBearingY); in Load_Glyph() 642 cached->yoffset = font->ascent - cached->maxy; in Load_Glyph() 653 cached->maxy = FT_FLOOR(metrics->horiBearingY); in Load_Glyph() 1201 if (maxy) { in TTF_GlyphMetrics() 1202 *maxy = font->current->maxy; in TTF_GlyphMetrics() 1236 int miny, maxy; in TTF_SizeUTF8() local 1249 miny = maxy = 0; in TTF_SizeUTF8() 1321 if (glyph->maxy > maxy) { in TTF_SizeUTF8() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 587 *(verts++) = maxy; in GLES_QueueFillRects() 589 *(verts++) = maxy; in GLES_QueueFillRects() 600 GLfloat minx, miny, maxx, maxy; in GLES_QueueCopy() local 613 maxy = dstrect->y + dstrect->h; in GLES_QueueCopy() 629 *(verts++) = maxy; in GLES_QueueCopy() 631 *(verts++) = maxy; in GLES_QueueCopy() 651 GLfloat minx, miny, maxx, maxy; in GLES_QueueCopyEx() local 674 maxy = -centery; in GLES_QueueCopyEx() 678 maxy = dstrect->h - centery; in GLES_QueueCopyEx() 697 *(verts++) = maxy; in GLES_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 878 GLfloat minx, miny, maxx, maxy; in GL_QueueCopy() local 891 maxy = dstrect->y + dstrect->h; in GL_QueueCopy() 906 *(verts++) = maxy; in GL_QueueCopy() 920 GLfloat minx, miny, maxx, maxy; in GL_QueueCopyEx() local 943 maxy = -centery; in GL_QueueCopyEx() 947 maxy = dstrect->h - centery; in GL_QueueCopyEx() 963 *(verts++) = maxy; in GL_QueueCopyEx() 1297 data->glVertex2f(minx, maxy); in GL_RunCommandQueue() 1299 data->glVertex2f(maxx, maxy); in GL_RunCommandQueue() 1329 data->glVertex2f(minx, maxy); in GL_RunCommandQueue() [all …]
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/AliOS-Things-master/components/freetype/src/raster/ |
A D | ftraster.c | 1095 Long maxy ) in Line_Up() argument 1107 if ( Dy <= 0 || y2 < miny || y1 > maxy ) in Line_Up() 1124 if ( y2 > maxy ) in Line_Up() 1127 e2 = (Int)TRUNC( maxy ); in Line_Up() 1234 Long maxy ) in Line_Down() argument 1241 result = Line_Up( RAS_VARS x1, -y1, x2, -y2, -maxy, -miny ); in Line_Down() 1279 Long maxy ) in Bezier_Up() argument 1295 if ( y2 < miny || y1 > maxy ) in Bezier_Up() 1300 if ( e2 > maxy ) in Bezier_Up() 1301 e2 = maxy; in Bezier_Up() [all …]
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 854 const float maxy = rect->y + rect->h; in D3D_QueueFillRects() local 867 verts->y = maxy; in D3D_QueueFillRects() 872 verts->y = maxy; in D3D_QueueFillRects() 885 float minx, miny, maxx, maxy; in D3D_QueueCopy() local 899 maxy = dstrect->y + dstrect->h - 0.5f; in D3D_QueueCopy() 923 verts->y = maxy; in D3D_QueueCopy() 931 verts->y = maxy; in D3D_QueueCopy() 947 float minx, miny, maxx, maxy; in D3D_QueueCopyEx() local 961 maxy = dstrect->h - center->y; in D3D_QueueCopyEx() 996 verts->y = maxy; in D3D_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 809 *(verts++) = maxy; in GLES2_QueueFillRects() 811 *(verts++) = maxy; in GLES2_QueueFillRects() 821 GLfloat minx, miny, maxx, maxy; in GLES2_QueueCopy() local 834 maxy = dstrect->y + dstrect->h; in GLES2_QueueCopy() 846 *(verts++) = maxy; in GLES2_QueueCopy() 848 *(verts++) = maxy; in GLES2_QueueCopy() 873 GLfloat minx, miny, maxx, maxy; in GLES2_QueueCopyEx() local 891 maxy = dstrect->y; in GLES2_QueueCopyEx() 894 maxy = dstrect->y + dstrect->h; in GLES2_QueueCopyEx() 910 *(verts++) = maxy; in GLES2_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_ttf.h | 168 int *miny, int *maxy, int *advance);
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/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | SDL_gfxPrimitives.c | 5202 int miny, maxy; in filledPolygonColorMT() local 5299 maxy = vy[0]; in filledPolygonColorMT() 5303 } else if (vy[i] > maxy) { in filledPolygonColorMT() 5304 maxy = vy[i]; in filledPolygonColorMT() 5312 for (y = miny; (y <= maxy); y++) { in filledPolygonColorMT() 5580 int minx,maxx,miny, maxy; in texturedPolygonMT() local 5657 maxy = vy[0]; in texturedPolygonMT() 5663 } else if (vy[i] > maxy) { in texturedPolygonMT() 5664 maxy = vy[i]; in texturedPolygonMT() 5675 if (maxy <0 || miny > dst->h){ in texturedPolygonMT() [all …]
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 1741 float minx, miny, maxx, maxy; in D3D11_QueueCopyEx() local 1753 maxy = dstrect->h - center->y; in D3D11_QueueCopyEx() 1785 verts->pos.y = maxy; in D3D11_QueueCopyEx() 1807 verts->pos.y = maxy; in D3D11_QueueCopyEx()
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