Searched refs:pMappingString (Results 1 – 1 of 1) sorted by relevance
1431 char *pMappingString; in SDL_GameControllerMappingForIndex() local1439 if (!pMappingString) { in SDL_GameControllerMappingForIndex()1444 return pMappingString; in SDL_GameControllerMappingForIndex()1457 char *pMappingString = NULL; in SDL_GameControllerMappingForGUID() local1466 if (!pMappingString) { in SDL_GameControllerMappingForGUID()1472 return pMappingString; in SDL_GameControllerMappingForGUID()1544 const char *pMappingString = NULL; in SDL_GameControllerInitMappings() local1546 while (pMappingString) { in SDL_GameControllerInitMappings()1626 char *pMappingString = NULL; in SDL_GameControllerMappingForDeviceIndex() local1640 if (!pMappingString) { in SDL_GameControllerMappingForDeviceIndex()[all …]
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