Home
last modified time | relevance | path

Searched refs:paused (Results 1 – 10 of 10) sorted by relevance

/AliOS-Things-master/components/SDL2/src/audio/android/
A DSDL_androidaudio.c154 if (SDL_AtomicGet(&audioDevice->paused)) { in ANDROIDAUDIO_PauseDevices()
160 SDL_AtomicSet(&audioDevice->paused, 1); in ANDROIDAUDIO_PauseDevices()
167 if (SDL_AtomicGet(&captureDevice->paused)) { in ANDROIDAUDIO_PauseDevices()
173 SDL_AtomicSet(&captureDevice->paused, 1); in ANDROIDAUDIO_PauseDevices()
187 SDL_AtomicSet(&audioDevice->paused, 0); in ANDROIDAUDIO_ResumeDevices()
196 SDL_AtomicSet(&captureDevice->paused, 0); in ANDROIDAUDIO_ResumeDevices()
/AliOS-Things-master/components/SDL2/test/
A Dtestoverlay2.c149 int paused = 0; variable
205 paused = !paused; in loop()
221 if (!paused) { in loop()
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c735 if (SDL_AtomicGet(&device->paused)) { in SDL_RunAudio()
822 if (SDL_AtomicGet(&device->paused)) { in SDL_CaptureAudio()
878 if (!SDL_AtomicGet(&device->paused)) { in SDL_CaptureAudio()
886 if (!SDL_AtomicGet(&device->paused)) { in SDL_CaptureAudio()
1122 SDL_AtomicSet(&device->paused, 1); in close_audio_device()
1339 SDL_AtomicSet(&device->paused, 1); in open_audio_device()
1514 if (SDL_AtomicGet(&device->paused)) { in SDL_GetAudioDeviceStatus()
1536 SDL_AtomicSet(&device->paused, pause_on ? 1 : 0); in SDL_PauseAudioDevice()
A DSDL_sysaudio.h149 SDL_atomic_t paused; member
/AliOS-Things-master/components/SDL2/src/audio/nacl/
A DSDL_naclaudio.c56 if (!SDL_AtomicGet(&_this->enabled) || SDL_AtomicGet(&_this->paused)) { in nacl_audio_callback()
/AliOS-Things-master/components/SDL2/src/audio/emscripten/
A DSDL_emscriptenaudio.c59 if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) { in HandleAudioProcess()
97 if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) { in HandleCaptureProcess()
/AliOS-Things-master/components/SDL2/src/audio/haiku/
A DSDL_haikuaudio.cc54 if (!SDL_AtomicGet(&audio->enabled) || SDL_AtomicGet(&audio->paused)) { in FillSound()
/AliOS-Things-master/components/SDL2/src/audio/coreaudio/
A DSDL_coreaudio.m521 if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
522 /* Supply silence if audio is not enabled or paused */
596 …if (!SDL_AtomicGet(&this->paused) && SDL_AtomicGet(&this->enabled) && !SDL_AtomicGet(&this->paused
712 SDL_AtomicSet(&this->paused, 1);
/AliOS-Things-master/components/SDL2/docs/
A DREADME-ios.md112 /* You will get this when your app is paused and iOS wants more memory.
A DREADME-android.md197 the event loop will block itself when the app is paused (ie, when the user

Completed in 13 milliseconds