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/AliOS-Things-master/components/SDL2/src/render/
A DSDL_d3dmath.c90 float sinR = SDL_sinf(r); in MatrixRotationX() local
96 m.v._23 = sinR; in MatrixRotationX()
97 m.v._32 = -sinR; in MatrixRotationX()
105 float sinR = SDL_sinf(r); in MatrixRotationY() local
110 m.v._13 = -sinR; in MatrixRotationY()
112 m.v._31 = sinR; in MatrixRotationY()
120 float sinR = SDL_sinf(r); in MatrixRotationZ() local
125 m.v._12 = sinR; in MatrixRotationZ()
126 m.v._21 = -sinR; in MatrixRotationZ()

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