Searched refs:szGameButton (Results 1 – 1 of 1) sorted by relevance
587 if (*szGameButton == '+' || *szGameButton == '-') { in SDL_PrivateGameControllerParseElement()588 half_axis_output = *szGameButton++; in SDL_PrivateGameControllerParseElement()591 axis = SDL_GameControllerGetAxisFromString(szGameButton); in SDL_PrivateGameControllerParseElement()592 button = SDL_GameControllerGetButtonFromString(szGameButton); in SDL_PrivateGameControllerParseElement()615 SDL_SetError("Unexpected controller element %s", szGameButton); in SDL_PrivateGameControllerParseElement()676 char szGameButton[20]; in SDL_PrivateGameControllerParseControllerConfigString() local682 SDL_zeroa(szGameButton); in SDL_PrivateGameControllerParseControllerConfigString()695 SDL_zeroa(szGameButton); in SDL_PrivateGameControllerParseControllerConfigString()699 if (i >= sizeof(szGameButton)) { in SDL_PrivateGameControllerParseControllerConfigString()703 szGameButton[i] = *pchPos; in SDL_PrivateGameControllerParseControllerConfigString()[all …]
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