Searched refs:tex_name (Results 1 – 2 of 2) sorted by relevance
429 char tex_name[10]; in CompileShaderProgram() local430 SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i); in CompileShaderProgram()431 location = ctx->glGetUniformLocationARB(data->program, tex_name); in CompileShaderProgram()
181 char tex_name[5]; in CompileShaderProgram() local182 SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i); in CompileShaderProgram()183 location = glGetUniformLocationARB(data->program, tex_name); in CompileShaderProgram()
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