Searched refs:texcoords (Results 1 – 2 of 2) sorted by relevance
422 GLfloat texcoords[4]; in main() local453 texture = SDL_GL_LoadTexture(surface, texcoords); in main()465 DrawGLScene(window, texture, texcoords); in main()
490 /* Set up buffer bindings for positions, texcoords, and color once here,1286 [data.mtlcmdencoder setVertexBufferOffset:first atIndex:0]; /* position/texcoords */
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