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Searched refs:valid_input_range (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c1851 SDL_bool valid_input_range; in SDL_GameControllerGetAxis() local
1857valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_ma… in SDL_GameControllerGetAxis()
1859valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_mi… in SDL_GameControllerGetAxis()
1861 if (valid_input_range) { in SDL_GameControllerGetAxis()
1910 SDL_bool valid_input_range; in SDL_GameControllerGetButton() local
1915valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_ma… in SDL_GameControllerGetButton()
1916 if (valid_input_range) { in SDL_GameControllerGetButton()
1920valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_mi… in SDL_GameControllerGetButton()
1921 if (valid_input_range) { in SDL_GameControllerGetButton()

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