Searched refs:window_surface (Results 1 – 5 of 5) sorted by relevance
/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_window.c | 133 &windata->window_surface)); in DirectFB_CreateWindow() 136 SDL_DFB_CHECKERR(windata->window_surface-> in DirectFB_CreateWindow() 137 GetSubSurface(windata->window_surface, &windata->client, in DirectFB_CreateWindow() 432 SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, NULL)); in DirectFB_DestroyWindow() 434 SDL_DFB_CHECK(windata->window_surface->ReleaseSource(windata->window_surface)); in DirectFB_DestroyWindow() 439 SDL_DFB_RELEASE(windata->window_surface); in DirectFB_DestroyWindow() 508 window_surface->GetSize(windata->window_surface, &cw, in DirectFB_AdjustWindowSurface() 525 window_surface, in DirectFB_AdjustWindowSurface() 538 SDL_DFB_CHECKERR(windata->window_surface-> in DirectFB_AdjustWindowSurface() 539 GetSubSurface(windata->window_surface, in DirectFB_AdjustWindowSurface()
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A D | SDL_DirectFB_render.c | 843 … SDL_DFB_CHECK(windata->window_surface->SetSrcBlendFunction(windata->window_surface, DSBF_ONE)); in DirectFB_RenderPresent() 844 … SDL_DFB_CHECK(windata->window_surface->SetDstBlendFunction(windata->window_surface, DSBF_ONE)); in DirectFB_RenderPresent() 845 … SDL_DFB_CHECK(windata->window_surface->SetDrawingFlags(windata->window_surface, DSDRAW_BLEND)); in DirectFB_RenderPresent() 846 SDL_DFB_CHECK(windata->window_surface->SetColor(windata->window_surface, 0, 0, 0, 0xff)); in DirectFB_RenderPresent() 847 …SDL_DFB_CHECK(windata->window_surface->FillRectangle(windata->window_surface, 0,0, windata->size.w… in DirectFB_RenderPresent() 860 SDL_DFB_CHECK(windata->window_surface->Flip(windata->window_surface, NULL, in DirectFB_RenderPresent()
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A D | SDL_DirectFB_WM.c | 87 SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, windata->font)); in LoadFont() 100 SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, windata->font)); in LoadFont() 118 IDirectFBSurface *s = windata->window_surface; in DirectFB_WM_RedrawLayout()
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A D | SDL_DirectFB_window.h | 33 IDirectFBSurface *window_surface; /* window surface */ member
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A D | SDL_DirectFB_opengl.c | 262 …SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSF… in DirectFB_GL_SwapWindow()
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