Searched refs:VC4_MADV_WILLNEED (Results 1 – 3 of 3) sorted by relevance
406 bo->madv = VC4_MADV_WILLNEED; in vc4_create_object()510 bo->madv = VC4_MADV_WILLNEED; in vc4_bo_dumb_create()636 case VC4_MADV_WILLNEED: in vc4_bo_inc_usecnt()741 if (bo->madv != VC4_MADV_WILLNEED) { in vc4_gem_object_mmap()801 bo->madv = VC4_MADV_WILLNEED; in vc4_create_bo_ioctl()869 bo->madv = VC4_MADV_WILLNEED; in vc4_create_shader_bo_ioctl()
273 bo->madv = VC4_MADV_WILLNEED; in vc4_save_hang_state()1377 case VC4_MADV_WILLNEED: in vc4_gem_madvise_ioctl()1412 if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED && in vc4_gem_madvise_ioctl()1419 } else if (args->madv == VC4_MADV_WILLNEED && in vc4_gem_madvise_ioctl()
366 #define VC4_MADV_WILLNEED 0 macro
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